I've heard a lot of good things about the Oculus, especially the touch controllers.
My main experience demoing the dk2 around was that the first thing everyone did was try raising their hands in front of their face, and that motion sickness hit about 30% of people. The Vive fixes both of those problems, and they're first to market.
Still, facebook has deep pockets, and from everything I've heard their headset is better and their controllers are better. I can't wait to give them a try.
The next big thing that I want in VR is multiplayer.
There are actually already a bunch of pretty decent VR multiplayer games (at least for the Vive). Some of my favorites, on Steam:
Battledome, Rec Room, Hover Junkers
There's a bunch more, but these are the most polished, in my opinion. Battledome/Rec Room really shine because you can get right next to a person, wave at them, talk to them (built in mic on the Vive headset). It's super immersive and cool to be literally right next to a person that is maybe in another country.
I've tried Rec Room and I really like it. It's amazing how much fun it is to play with someone else.
It still seems like early days for multiplayer. There's no way to see other people's facial expressions, and the avatars are pretty basic. There's also no support for having a local multiplayer experience. Hololens is doing some interesting things, allowing multiple headsets to see the same holograms, but their hardware is still super limited. The void is also doing interesting things.
I guess I should have said that I want better multiplayer.
Oh for sure, these aren't even large studios, most of these are single developers working part-time after hours on them.
The Void's Ghostbusters game looks amazing. They are using custom hardware and a more expensive tracking technique, but it is an awesome example of a "VR-Arcade" sort of business.
I've only tried Hover Junkers off your list but it is my current favorite game. It's so awesome, my friends come over and play and my main issue is how to deal with a gross sweaty headset after someone has been jumping around in it for 30 minutes. :)
Many of the top titles on both Vive and Rift are multiplayer (Elite Dangerous, Battle Dome, Eve Valkyrie, Tabletop Simulator, Hover Junkers, Pool Nation VR, etc.) and that's only games, ignoring purely social multiplayer experiences like AltspaceVR. I'm not sure why you think there is a lack of multiplayer content currently or in the pipeline (Project Arena, Ripcoil, The Unspoken, RIGS )...
My main experience demoing the dk2 around was that the first thing everyone did was try raising their hands in front of their face, and that motion sickness hit about 30% of people. The Vive fixes both of those problems, and they're first to market.
Still, facebook has deep pockets, and from everything I've heard their headset is better and their controllers are better. I can't wait to give them a try.
The next big thing that I want in VR is multiplayer.