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My original calculation was that in audio you need to deliver 44000 values per second, in graphics you need 60 - 44000/60 roughly equals to 700. That's the difference factor :) (of course the data volume per delivery and it's techniques differ much, thats why i suggested that these are very different problems) It's very simple, maybe we got caught up into some misunderstanding.

For your concatenated blocks of precompiled code maybe you should have used simple function pointers, and one monolithic precompiled block to achieve the same result like i originally suggested.




> For your concatenated blocks of precompiled code maybe you should have used simple function pointers, and one monolithic precompiled block to achieve the same result like i originally suggested.

That's how the original version was like, but it was way too slow. I achieved eventually about 10x faster performance for typical (dynamic) configurations.


Unless you don't provide a code example and/or dev chain description i'm unable to follow you.




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