So, I mostly use C (not C++) for my audio code. I won't touch anything garbage collected for realtime DSP at all, so Go is right out.
Rust, on the other hand, I am very keen to explore, especially with some of the SIMD work that's been brewing. Somebody made bindings for the VST2.4 API/SDK already, and I've been mulling over putting together a brief proof-of-concept with it: https://github.com/overdrivenpotato/rust-vst2
Rust, on the other hand, I am very keen to explore, especially with some of the SIMD work that's been brewing. Somebody made bindings for the VST2.4 API/SDK already, and I've been mulling over putting together a brief proof-of-concept with it: https://github.com/overdrivenpotato/rust-vst2