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Adam (one of the cofounders) here. Our long-term goal is definitely to help creators interact with and engage their fans regardless of what platform they use. Twitch was a natural starting point because interaction already plays such a critical role in the content.



Hi Adam,

do you think that Revlo suffers from the typical "building on top of someone else's platform" problem? It seems to me that this game always end up with you either being acquired by the platform or being screwed over. What's your view on this?

Congratulations on the work so far! :-)


I think it's absolutely a challenge building on someone else's platform, but I don't think those are the only two outcomes. Think of a company like Hootsuite, it leverages these social platforms but solves a set of needs for businesses that Twitter or Facebook can't solve themselves.

These streamers are building their livelihood and businesses off of multiple platforms and have a number of needs that Twitch isn't likely to solve. How do I keep my community engaged when I'm not live-streaming on twitch? How do I work with brands and sponsors?




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