I've worked for a couple of small games studios, and once for a big studio working on a AAA game. The headcount observations resonate.. I remember our teams growing, and growing, and growing, and each extra programmer detracted from the "community" feeling of being part of a studio, and added to the complexity of developing such a large code base with so many devs.
Compare that to small studios, where you can really feel like part of a family. It's very different, and all these kinds of feelings are more intense than other IT companies I've worked at. (Probably partly because of the extra time you tend to spend there when working in the games industry...)
Having said that -- some of my best friends were made when working at the big AAA studio! So it's not all bad.
Compare that to small studios, where you can really feel like part of a family. It's very different, and all these kinds of feelings are more intense than other IT companies I've worked at. (Probably partly because of the extra time you tend to spend there when working in the games industry...)
Having said that -- some of my best friends were made when working at the big AAA studio! So it's not all bad.