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This is a nice talk from Jonathan Blow (Braid's author) about the necessity of a new language for game programming as an alternative to C++, and why new languages like Go or Rust are not apt to the task:

https://www.youtube.com/watch?v=TH9VCN6UkyQ




He barely mentions Rust and only to dismiss it as a "big idea language" because it's memory-safe. Not a very interesting critique, IMO- he doesn't talk at all about any of the other features of Rust that improve on C and C++.

Some interesting ideas otherwise, though.




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