This is a nice talk from Jonathan Blow (Braid's author) about the necessity of a new language for game programming as an alternative to C++, and why new languages like Go or Rust are not apt to the task:
He barely mentions Rust and only to dismiss it as a "big idea language" because it's memory-safe. Not a very interesting critique, IMO- he doesn't talk at all about any of the other features of Rust that improve on C and C++.
https://www.youtube.com/watch?v=TH9VCN6UkyQ