Hacker News new | past | comments | ask | show | jobs | submit login

This does go a long way to explaining speeder bikes -- the human rider controls the gross movement, but the bike itself does obstacle avoidance. Otherwise, there's no way a regular stormtrooper could fly those through the thick forests of Endor.



In video games, there are a lot of clever tricks they use to make the player more likely to hit enemies. E.g. the cursor slows down when you get close to an enemy, and bullets bend towards them. See this video: https://www.youtube.com/watch?v=UL1_ht1EdAU

I wonder if tricks like these would work on real life vehicles.


>In video games

in console games


console games are video games too


I think the distinction was between console games and PC games, which don't have auto-aim because the player is unlikely to be using a controller.


It's not a useful distinction since many kinds of games use player UX "cheats" like slight warping to physics algorithms, RNG weighting, etc. Most of these features act to take emphasis off of precise, low-level execution, or the pain of a string of unlucky results, in favor of higher-level strategy concerns, fast decision making, and expected values over time. There is an occasional chorus of "simulation purism" from some folks, but really, simulation elements are bulldozed in games constantly and consciously. The actual results are subtle and people don't take much notice when rules are bent, they just experience "fluid control" or "fair outcomes."

Auto-aim is only well-known because it's visually obvious when it occurs - the gun did not point in the direction of the camera.


Isn't console games and video games equivalent expressions? As opposed to computer games? (that is: I agree with you)


Computer games are also video games. That said, I don't think a correction to the original statement was really necessary.


as opposed to board games


I like this theory! I think this[0] may be evidence to the contrary though. It looks like the driver crashes due to inattention.

[0]: https://www.youtube.com/watch?v=4wSG3m4VNlo&t=2m8s


I think this algorithm would be great for "oh shit a tree" scenarios, but awful for regular flying, since it basically seems to have two modes, blithe disinterest up to a given depth, and panicked evasion thereafter. It would make for a bumpy ride.


Maybe you don't get to pilot a speeder bike unless you're somewhat Force-sensitive. I'm sure there's a continuum of Force-sensitivity between ysalamiri and Jedi Masters, with some humans just having great reflexes.


Nice idea. This is the advantage of having a huge fanbase. You can count on the fans to plug all the plot holes and patch up whatever poor writing the studio throws out.


Whats great is that the immenentizing of the eschaton in this case proves that the Force is, indeed, real.


LOLZ @ this comment, most amusing thing I have read all day :)




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: