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> I wish they would tone down how loose the physics on ragdolls

There's more than one "they", of course. You can certainly fault Havok for the default settings being set for impressive demonstrations rather than realistic immersion. But developers certainly deserve a lot of blame for not tweaking the knobs Havok provides to tone it down.

Look at Dark Souls vs Dark Souls II. Both Havok, one with comical ragdolling and one with very reasonable ragdolling (aside from enemy weapons that will launch themselves 30m in the air when the wielder dies, anyway, or stick straight up at a 90% angle).




A lot of people complained when they removed those comical ragdolls in Dark Souls 2, so they added them back in Bloodborne.


True, I was referring to what I assumed to be the default settings that it seems everyone uses. Thanks for clarifying!




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