My new year begins with one month of semester holidays.
Plan:
Release one app every 15 days and spend 1hr a day iterating the app I created in the previous 15-day session.
That'll make 2 apps in one month of holidays. while the rest of the year I release one app every month to manage college and freelance work (to support the side projects).
At the end of the year I should have close to 10 apps (or maybe only 5 if i take regular breaks). And atleast one of them I hope succeeds. I took this lesson from the 2D BOY studio guys who developed World of Goo. They prototyped a new idea every week until they found a nice prototyped idea.
No. All web apps. But sometime one of them might be a game. Coz I've always wanted to get into game dev. SInce I dont have a Mac or iphone and I'm not a pro, I won't try the PC game market. I'll start off with the Android market. Small Android games seems like my piece of cake :)
Plan:
Release one app every 15 days and spend 1hr a day iterating the app I created in the previous 15-day session.
That'll make 2 apps in one month of holidays. while the rest of the year I release one app every month to manage college and freelance work (to support the side projects).
At the end of the year I should have close to 10 apps (or maybe only 5 if i take regular breaks). And atleast one of them I hope succeeds. I took this lesson from the 2D BOY studio guys who developed World of Goo. They prototyped a new idea every week until they found a nice prototyped idea.