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My new year begins with one month of semester holidays.

Plan:

Release one app every 15 days and spend 1hr a day iterating the app I created in the previous 15-day session.

That'll make 2 apps in one month of holidays. while the rest of the year I release one app every month to manage college and freelance work (to support the side projects).

At the end of the year I should have close to 10 apps (or maybe only 5 if i take regular breaks). And atleast one of them I hope succeeds. I took this lesson from the 2D BOY studio guys who developed World of Goo. They prototyped a new idea every week until they found a nice prototyped idea.




May I ask if these are going to be game projects? I'm very interested in people's experiences doing rapid game development.


No. All web apps. But sometime one of them might be a game. Coz I've always wanted to get into game dev. SInce I dont have a Mac or iphone and I'm not a pro, I won't try the PC game market. I'll start off with the Android market. Small Android games seems like my piece of cake :)




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