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One thing this misses is how to make plateaus: it uses a power law to make plains at zero altitude, but those end up getting flooded. Whereas real geography has plains at sea-level, flat seabeds, high-altitude steppes/prairies, etc.



There was a nice recent paper in JCGT that dealt with using noise to model terrain. It does a nice job of creating gently rolling hills.

Modeling Real-World Terrain with Exponentially Distributed Noise (http://jcgt.org/published/0004/02/01/)




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