| | Valve Time (valvesoftware.com) |
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5 points by OuterVale 46 days ago | past | 1 comment
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| | RCON Protocol (valvesoftware.com) |
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2 points by vvoruganti on Dec 11, 2023 | past
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| | Valve's Handbook for New Employees (2012) (valvesoftware.com) |
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2 points by cimnine on Aug 29, 2023 | past | 1 comment
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| | Source Multiplayer Networking (valvesoftware.com) |
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3 points by trymas on Feb 25, 2023 | past
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| | Latency Compensating Methods in Client/Server Game Protocol (2001) (valvesoftware.com) |
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1 point by xyzzy4747 on Feb 21, 2023 | past
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| | Latency Compensating Methods in In-Game Protocol Design and Optimization (2001) (valvesoftware.com) |
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1 point by Shank on July 14, 2022 | past
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| | Latency Compensating Methods in Client/Server In-Game Prot Design and Optimize (valvesoftware.com) |
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1 point by StrauXX on June 17, 2022 | past
|
| | Half-Life: Alyx Workshop Tools – Valve Developer Community (valvesoftware.com) |
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2 points by evo_9 on May 15, 2020 | past
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| | What do we need corporations for? Former Greek finance minister on Valve (2012) (valvesoftware.com) |
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1 point by j4pe on Feb 18, 2020 | past | 1 comment
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| | Ear Speakers – Research, Design, and Evolution (valvesoftware.com) |
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1 point by danso on Aug 10, 2019 | past
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| | Ear Speakers – Research, Design, and Evolution (valvesoftware.com) |
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96 points by mxfh on Aug 9, 2019 | past | 44 comments
|
| | Valve Index FOV technical deep dive (valvesoftware.com) |
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20 points by philo23 on June 18, 2019 | past | 1 comment
|
| | Latency Compensating Methods in Client/Server In-Game Protocol Design (2001) (valvesoftware.com) |
|
87 points by HaseebQ on May 16, 2019 | past | 14 comments
|
| | Valve Index (valvesoftware.com) |
|
9 points by Jarlakxen on April 30, 2019 | past
|
| | Valve Announce Valve Index VR Kit (valvesoftware.com) |
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68 points by truxs on April 30, 2019 | past | 23 comments
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| | Arbitrage and Equilibrium in the Team Fortress 2 Economy (2012) (valvesoftware.com) |
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55 points by pizza on Jan 20, 2019 | past | 12 comments
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| | Valve – New Employee Handbook [pdf] (valvesoftware.com) |
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1 point by aard on May 14, 2018 | past | 1 comment
|
| | Arbitrage and equilibrium in the team fortress 2 economy (valvesoftware.com) |
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2 points by setra on Dec 22, 2017 | past
|
| | Valve Time (valvesoftware.com) |
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5 points by adgasf on Oct 9, 2017 | past | 1 comment
|
| | Faster Zombies (2012) (valvesoftware.com) |
|
1 point by joshstrange on Jan 5, 2017 | past
|
| | Faster Zombies (2012) (valvesoftware.com) |
|
1 point by deafcalculus on Jan 4, 2017 | past
|
| | Dota2 Bot Scripting API (valvesoftware.com) |
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4 points by jhchabran on Dec 11, 2016 | past | 1 comment
|
| | We Won’t See Hard AR Anytime Soon (2012) (valvesoftware.com) |
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48 points by activatedgeek on Dec 9, 2016 | past | 58 comments
|
| | Improved Alpha-Tested Magnification for Vector Textures and Special Effects [pdf] (valvesoftware.com) |
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1 point by _zhqs on Aug 18, 2016 | past
|
| | Valve: How I Got Here, What It’s Like, and What I’m Doing (valvesoftware.com) |
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2 points by albemuth on Aug 17, 2016 | past
|
| | Steam under Linux (valvesoftware.com) |
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2 points by 0x54MUR41 on Aug 15, 2016 | past
|
| | Valve Time – Valve Developer Community (valvesoftware.com) |
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3 points by adgasf on July 25, 2016 | past
|
| | Valve – Handbook for New Employees (2012) [pdf] (valvesoftware.com) |
|
353 points by taigeair on July 25, 2016 | past | 197 comments
|
| | Squirrel Programming Language (valvesoftware.com) |
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81 points by _zhqs on July 12, 2016 | past | 50 comments
|
| | Latency Compensating Methods In-Game Protocol Design and Optimization (valvesoftware.com) |
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3 points by r4um on April 28, 2016 | past
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More |