| | Moving towards WebVR 1.0 (tojicode.com) |
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1 point by snake_case on March 1, 2016 | past
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| | WebVR 1.0 Enable “Room Scale” Experiences And (tojicode.com) |
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3 points by jiahen on March 1, 2016 | past
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| | Moving towards WebVR 1.0 (tojicode.com) |
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2 points by snake_case on Feb 29, 2016 | past
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| | Efficient JavaScript Vector Math (tojicode.com) |
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1 point by shocks on July 24, 2015 | past
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| | Bringing VR to Chrome (tojicode.com) |
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32 points by robin_reala on July 2, 2014 | past | 6 comments
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| | How Blink has affected WebGL (tojicode.com) |
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1 point by mariuz on Feb 18, 2014 | past
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| | Notch, WebGL, Dart, and ramping up quickly (tojicode.com) |
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348 points by slackpad on Dec 3, 2013 | past | 196 comments
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| | What's coming in WebGL 2.0 (tojicode.com) |
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13 points by patrickaljord on Sept 16, 2013 | past
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| | Holistic WebGL (tojicode.com) |
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1 point by fridek on Aug 19, 2013 | past | 1 comment
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| | A Tale of two Web Technologies (tojicode.com) |
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2 points by jaynate on June 26, 2013 | past
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| | A Tale of two Web Technologies (tojicode.com) |
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3 points by meadhikari on June 17, 2013 | past
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| | A Tale of two Web Technologies (tojicode.com) |
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7 points by llambda on June 16, 2013 | past | 1 comment
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| | How Blink has affected WebGL? (tojicode.com) |
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1 point by DanielRibeiro on June 5, 2013 | past
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| | How Blink has affected WebGL? (tojicode.com) |
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2 points by mariuz on May 30, 2013 | past
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| | Efficient JavaScript Vector Math (tojicode.com) |
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1 point by shocks on Jan 18, 2013 | past | 1 comment
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| | Get WebGL working on the Android Chrome Beta (tojicode.com) |
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2 points by mariuz on Jan 11, 2013 | past
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| | GlMatrix 2.0 Released (tojicode.com) |
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1 point by mariuz on Jan 4, 2013 | past
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| | WebGL extension OES_vertex_array_object landed in Chrome (tojicode.com) |
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2 points by mariuz on Oct 3, 2012 | past
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| | Using WEBGL_depth_texture (tojicode.com) |
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6 points by mariuz on July 9, 2012 | past
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| | WebGL Quake 3: 2 years later (tojicode.com) |
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4 points by mariuz on June 30, 2012 | past
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| | Building the WebGL Game: Part 6 - Isosurface Landscapes (tojicode.com) |
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5 points by mariuz on June 30, 2012 | past
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| | Three.js/Ammo.js Quake 3 Physics Test (tojicode.com) |
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44 points by rossbeale on April 9, 2012 | past | 20 comments
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| | The performance cost of objects in Javascript (tojicode.com) |
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4 points by willvarfar on April 7, 2012 | past
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| | Javascript physics engines should avoid creating a Vector class (tojicode.com) |
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4 points by mariuz on April 6, 2012 | past
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| | Javascript memory optimization and texture loading (tojicode.com) |
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1 point by vgnet on March 23, 2012 | past
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| | Anisotropic Filtering in WebGL (tojicode.com) |
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1 point by mariuz on March 14, 2012 | past
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| | Protecting WebGL content (and why you probably shouldn't) (tojicode.com) |
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2 points by cleverjake on Dec 28, 2011 | past
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| | Building the WebGL Game: Part 3 - Skinning & Animation (tojicode.com) |
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11 points by mariuz on Oct 30, 2011 | past
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| | Team Fortress 2 in WebGL (tojicode.com) |
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116 points by DanielRibeiro on Oct 6, 2011 | past | 34 comments
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| | Team Fortress 2 level rendered entirely in WebGL (tojicode.com) |
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20 points by primesuspect on Oct 6, 2011 | past
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