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Graphics Programming like it's 2000: An introduction to Playstation 2 graphics (themaister.net)
5 points by klaussilveira 29 days ago | past
Playstation 2 GS emulation – the final frontier of Vulkan compute emulation (themaister.net)
222 points by cton 8 months ago | past | 65 comments
Real-time video streaming experiments with forward error correction (themaister.net)
1 point by pantalaimon on Feb 13, 2024 | past
Modernizing Granite's Mesh Rendering (themaister.net)
1 point by PaulHoule on Jan 25, 2024 | past
Hardcore Vulkan Debugging – Digging Deep on Linux and Amdgpu (themaister.net)
33 points by PaulHoule on Aug 23, 2023 | past | 4 comments
Hardcore Vulkan Debugging – Digging Deep on Linux and Amdgpu (themaister.net)
4 points by jwcooper on Aug 21, 2023 | past
Vulkan video shenanigans with RADV and FFmpeg (themaister.net)
11 points by mariuz on Jan 7, 2023 | past
Vulkan video shenanigans – FFmpeg and RADV integration experiments (themaister.net)
68 points by pantalaimon on Jan 6, 2023 | past | 15 comments
My personal hell of translating DXIL to SPIR-V – finale (themaister.net)
3 points by mariuz on Aug 21, 2022 | past
My personal hell of translating DXIL to SPIR-V – part 3 (themaister.net)
36 points by pantalaimon on Nov 7, 2021 | past | 7 comments
Compressed GPU texture formats 3/3 (themaister.net)
1 point by alex_hirner on Aug 29, 2021 | past
Compressed GPU Texture Formats (themaister.net)
2 points by alex_hirner on Aug 22, 2020 | past
Compressed GPU texture formats – a review and compute shader decoders – part 1 (themaister.net)
2 points by Impossible on Aug 13, 2020 | past
The State of Window System Integration (WSI) in Vulkan for Retro Emulators (themaister.net)
3 points by ingve on Sept 9, 2018 | past
Pseudo-bandlimited pixel art filtering in 3D: A mathematical derivation (themaister.net)
163 points by ingve on Aug 26, 2018 | past | 15 comments

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