| | Graphics Programming like it's 2000: An introduction to Playstation 2 graphics (themaister.net) |
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5 points by klaussilveira 29 days ago | past
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| | Playstation 2 GS emulation – the final frontier of Vulkan compute emulation (themaister.net) |
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222 points by cton 8 months ago | past | 65 comments
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| | Real-time video streaming experiments with forward error correction (themaister.net) |
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1 point by pantalaimon on Feb 13, 2024 | past
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| | Modernizing Granite's Mesh Rendering (themaister.net) |
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1 point by PaulHoule on Jan 25, 2024 | past
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| | Hardcore Vulkan Debugging – Digging Deep on Linux and Amdgpu (themaister.net) |
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33 points by PaulHoule on Aug 23, 2023 | past | 4 comments
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| | Hardcore Vulkan Debugging – Digging Deep on Linux and Amdgpu (themaister.net) |
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4 points by jwcooper on Aug 21, 2023 | past
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| | Vulkan video shenanigans with RADV and FFmpeg (themaister.net) |
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11 points by mariuz on Jan 7, 2023 | past
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| | Vulkan video shenanigans – FFmpeg and RADV integration experiments (themaister.net) |
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68 points by pantalaimon on Jan 6, 2023 | past | 15 comments
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| | My personal hell of translating DXIL to SPIR-V – finale (themaister.net) |
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3 points by mariuz on Aug 21, 2022 | past
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| | My personal hell of translating DXIL to SPIR-V – part 3 (themaister.net) |
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36 points by pantalaimon on Nov 7, 2021 | past | 7 comments
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| | Compressed GPU texture formats 3/3 (themaister.net) |
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1 point by alex_hirner on Aug 29, 2021 | past
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| | Compressed GPU Texture Formats (themaister.net) |
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2 points by alex_hirner on Aug 22, 2020 | past
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| | Compressed GPU texture formats – a review and compute shader decoders – part 1 (themaister.net) |
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2 points by Impossible on Aug 13, 2020 | past
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| | The State of Window System Integration (WSI) in Vulkan for Retro Emulators (themaister.net) |
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3 points by ingve on Sept 9, 2018 | past
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| | Pseudo-bandlimited pixel art filtering in 3D: A mathematical derivation (themaister.net) |
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163 points by ingve on Aug 26, 2018 | past | 15 comments
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