| | Ditherpunk – The article I wish I had about monochrome image dithering (surma.dev) |
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3 points by ibobev 48 days ago | past
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| | I turned JavaScript into a compiled language (for fun and WASM) (surma.dev) |
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2 points by thunderbong 3 months ago | past
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| | Ditherpunk – The article I wish I had about monochrome image dithering (surma.dev) |
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3 points by chakintosh 6 months ago | past
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| | Ditherpunk – The article I wish I had about monochrome image dithering (surma.dev) |
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4 points by vvoruganti 7 months ago | past | 4 comments
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| | Rust to WebAssembly the Hard Way (surma.dev) |
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2 points by rapnie 11 months ago | past
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| | The Cost of Convenience (surma.dev) |
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88 points by zdw on Aug 14, 2023 | past | 2 comments
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| | WebGPU – All of the cores, none of the canvas (surma.dev) |
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120 points by pythops on July 16, 2023 | past | 51 comments
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| | Why your phone’s portrait mode fakes the blur (surma.dev) |
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1 point by marginalia_nu on July 8, 2023 | past
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| | Rust to WebAssembly the Hard Way (surma.dev) |
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8 points by legrande on June 20, 2023 | past | 1 comment
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| | Ditherpunk – The article I wish I had about monochrome image dithering (2021) (surma.dev) |
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255 points by samwillis on May 21, 2023 | past | 37 comments
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| | Compiling C to WebAssembly without Emscripten (surma.dev) |
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3 points by davikr on April 24, 2023 | past
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| | I turned JavaScript into a compiled language (for fun and WASM) (surma.dev) |
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4 points by graderjs on March 3, 2023 | past | 3 comments
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| | Rust to WebAssembly, Under the Hood (surma.dev) |
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1 point by goranmoomin on Feb 22, 2023 | past
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| | Rust to WebAssembly the Hard Way (surma.dev) |
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1 point by lukastyrychtr on Feb 18, 2023 | past
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| | Rust to WebAssembly the Hard Way (surma.dev) |
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6 points by d12bb on Feb 15, 2023 | past | 2 comments
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| | Rust to WebAssembly the Hard Way (surma.dev) |
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4 points by evacchi on Feb 13, 2023 | past
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| | I turned JavaScript into a compiled language (for fun and WASM) (surma.dev) |
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1 point by ushakov on Nov 20, 2022 | past
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| | I turned JavaScript into a compiled language (for fun and WASM) (surma.dev) |
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14 points by marksteve on Oct 3, 2022 | past | 1 comment
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| | Is WebAssembly magic performance pixie dust? (2021) (surma.dev) |
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127 points by simonebrunozzi on July 14, 2022 | past | 74 comments
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| | The Cost of Convenience (surma.dev) |
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1 point by lewisjoe on June 17, 2022 | past
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| | Ditherpunk – The article I wish I had about monochrome image dithering (surma.dev) |
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2 points by anyfoo on May 18, 2022 | past
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| | Coding Interviews: Optimize for Iteration (surma.dev) |
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2 points by _ttg on May 4, 2022 | past
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| | Ditherpunk – The article I wish I had about monochrome image dithering (surma.dev) |
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2 points by thunderbong on April 21, 2022 | past
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| | Comlink and WebRTC: P2P RPC (surma.dev) |
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2 points by goranmoomin on March 30, 2022 | past
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| | WebGPU – All of the cores, none of the canvas (surma.dev) |
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393 points by jasim on March 8, 2022 | past | 134 comments
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| | When should you be using Web Workers? (surma.dev) |
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2 points by peterthehacker on June 7, 2021 | past
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| | WebAssembly optimization with AssemblyScript (surma.dev) |
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3 points by munrocket on May 30, 2021 | past
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| | Is WebAssembly magic performance pixie dust? (surma.dev) |
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2 points by chwolfe on April 15, 2021 | past
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| | Is WebAssembly magic performance pixie dust? (surma.dev) |
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347 points by pimterry on April 14, 2021 | past | 248 comments
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| | Is WebAssembly magic performance pixie dust? (surma.dev) |
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2 points by dstaley on April 13, 2021 | past
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