| | What I Did in 2023 (simblob.blogspot.com) |
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4 points by ibobev on Jan 1, 2024 | past
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| | Jobs table implementation for r/roguelikedev project (simblob.blogspot.com) |
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4 points by qsantos on Nov 3, 2023 | past
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| | Jobs table implementation for r/roguelikedev project (simblob.blogspot.com) |
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3 points by ingve on Nov 3, 2023 | past
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| | Summer r/roguelikedev event (simblob.blogspot.com) |
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1 point by guiambros on Oct 15, 2023 | past
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| | Writing HTML by hand (simblob.blogspot.com) |
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100 points by todsacerdoti on Sept 20, 2023 | past | 71 comments
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| | Changing a URL (simblob.blogspot.com) |
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1 point by ingve on Aug 8, 2023 | past
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| | Improving Mapgen4's boundaries, part 1 (simblob.blogspot.com) |
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1 point by ibobev on April 27, 2023 | past
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| | Explaining the Hexagon Layout Class (simblob.blogspot.com) |
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1 point by ibobev on April 20, 2023 | past
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| | Tank Control Experiments (simblob.blogspot.com) |
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1 point by ibobev on March 8, 2023 | past
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| | Making-Of: Draggable Objects (simblob.blogspot.com) |
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1 point by ibobev on March 1, 2023 | past
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| | Making-Of: Circle Drawing Page (simblob.blogspot.com) |
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22 points by ibobev on Jan 18, 2023 | past
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| | One Letter Variable Names (simblob.blogspot.com) |
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2 points by ibobev on Jan 5, 2023 | past | 1 comment
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| | One Letter Variable Names (simblob.blogspot.com) |
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1 point by ingve on Jan 4, 2023 | past | 1 comment
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| | What I Did in 2022 (simblob.blogspot.com) |
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1 point by guiambros on Dec 30, 2022 | past
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| | Introduction to Hexagons, Part 3 (simblob.blogspot.com) |
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1 point by ibobev on Dec 3, 2022 | past
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| | Introduction to Hexagons, Part 2 (simblob.blogspot.com) |
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1 point by ibobev on Nov 30, 2022 | past
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| | Introduction to Hexagons, Part 1 (simblob.blogspot.com) |
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2 points by ibobev on Nov 27, 2022 | past
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| | Connected Components (simblob.blogspot.com) |
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2 points by ibobev on Oct 9, 2022 | past
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| | Connected Components (simblob.blogspot.com) |
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8 points by guiambros on Oct 9, 2022 | past | 2 comments
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| | Hexagon Conversions (simblob.blogspot.com) |
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4 points by ingve on Sept 2, 2022 | past
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| | Hexagon Conversions (simblob.blogspot.com) |
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1 point by ibobev on Sept 1, 2022 | past
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| | Procedural Tree Generator (simblob.blogspot.com) |
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2 points by ibobev on June 10, 2022 | past
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| | Procedural Tree Generator (simblob.blogspot.com) |
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48 points by ingve on June 9, 2022 | past | 4 comments
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| | Upgrading my PRNG for procedural generation (simblob.blogspot.com) |
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2 points by ibobev on May 6, 2022 | past
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| | Improving island shaping for map generation, again (simblob.blogspot.com) |
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1 point by ibobev on April 21, 2022 | past
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| | Improving island shaping for map generation, again (simblob.blogspot.com) |
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2 points by ingve on April 21, 2022 | past
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| | Offline Access with File / Save As (simblob.blogspot.com) |
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2 points by ibobev on April 7, 2022 | past
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| | Ten Years of Red Blob Games (simblob.blogspot.com) |
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3 points by powera on March 29, 2022 | past
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| | Ten Years of Red Blob Games (simblob.blogspot.com) |
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2 points by guiambros on March 29, 2022 | past
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| | Reaction-Diffusion (simblob.blogspot.com) |
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1 point by ibobev on Feb 13, 2022 | past
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