| | Convenient CPU feature detection and dispatch (magnum.graphics) |
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1 point by kristianp on Jan 28, 2023 | past
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| | Convenient CPU feature detection and dispatch in the Magnum Engine (magnum.graphics) |
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1 point by mosra on Aug 2, 2022 | past | 1 comment
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| | Zero-waste single-pass packing of power-of-two textures (magnum.graphics) |
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1 point by qwery on June 21, 2022 | past
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| | Magnum Engine integrates Python and C++ (magnum.graphics) |
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2 points by jakearmitage on Sept 29, 2020 | past
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| | Magnum Engine 2020.06 released with redesigned asset pipeline and new examples (magnum.graphics) |
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2 points by mosra on July 2, 2020 | past | 1 comment
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| | New Geometry Pipeline in Magnum (magnum.graphics) |
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2 points by ibobev on June 1, 2020 | past
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| | A new geometry pipeline in the Magnum graphics engine (magnum.graphics) |
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5 points by mosra on May 27, 2020 | past
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| | Magnum Engine 2019.10 Released (magnum.graphics) |
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3 points by bbmario on Oct 30, 2019 | past
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| | Python Bindings for the Magnum Graphics Engine (magnum.graphics) |
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2 points by mosra on Sept 17, 2019 | past
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| | On Being Productive with Your Tools (magnum.graphics) |
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3 points by mosra on July 8, 2019 | past
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| | Optimizing Emscripten C++ apps for idle power efficiency and smaller downloads (magnum.graphics) |
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4 points by mosra on June 5, 2019 | past
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| | Multi-dimensional strided array views in the Magnum engine (magnum.graphics) |
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3 points by mosra on April 30, 2019 | past
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| | Forward-declaring C++ STL container types for improved compile times (magnum.graphics) |
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2 points by mosra on March 28, 2019 | past
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| | Teaching Virtual Reality with Magnum Engine (magnum.graphics) |
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3 points by mosra on March 11, 2019 | past
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| | Magnum Engine Does GFX API Enum Mapping for Vulkan and OpenGL (magnum.graphics) |
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2 points by mosra on Feb 28, 2019 | past
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| | Array view implementations in Magnum vs. the C++20 std:span (magnum.graphics) |
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1 point by mosra on Feb 18, 2019 | past
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| | Magnum engine 2019.01 released with tweakable constants and ImGui integration (magnum.graphics) |
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2 points by mosra on Feb 5, 2019 | past
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| | Lightweight but still STL-compatible unique pointer (magnum.graphics) |
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1 point by bwidlar on Jan 19, 2019 | past
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| | Lightweight but still STL-compatible C++ unique pointer implementation (magnum.graphics) |
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4 points by mosra on Jan 16, 2019 | past
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| | Improved Doxygen documentation and search for C++ projects (magnum.graphics) |
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54 points by mosra on Jan 3, 2019 | past | 32 comments
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| | Magnum engine 2018.10 released with animation and Vulkan interop (magnum.graphics) |
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4 points by mosra on Oct 24, 2018 | past
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| | Optimizing quaternion interpolation by doing less and fixing the data instead (magnum.graphics) |
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3 points by mosra on Sept 5, 2018 | past
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| | Magnum engine 2018.04 released with custom renderer, glTF and LeapMotion support (magnum.graphics) |
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3 points by mosra on May 2, 2018 | past
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| | Magnum C++ graphics engine 2018.02 released with WebGL 2.0, VR support and more (magnum.graphics) |
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6 points by mosra on Feb 20, 2018 | past
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| | Implementing a lightning fast Doxygen documentation symbol search (magnum.graphics) |
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4 points by mosra on Feb 5, 2018 | past | 1 comment
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| | Area Lights with LTCs in the Magnum Graphics Engine (magnum.graphics) |
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4 points by mosra on Jan 15, 2018 | past
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| | New website for the Magnum C++11/C++14 graphics engine (magnum.graphics) |
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43 points by mosra on Jan 3, 2018 | past | 2 comments
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| | WebAssembly support in Magnum C++11/C++14 and OpenGL graphics engine (magnum.graphics) |
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2 points by mosra on Aug 28, 2017 | past
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