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Flight Control – how a simple little iPhone game helped redefine an industry (lifeandtimes.games)
1 point by wizardfeet on May 25, 2021 | past
The Dragon Speech, and Chris Crawford's Improbable Dream (lifeandtimes.games)
21 points by mariuz on Jan 20, 2021 | past | 7 comments
The Rise and Fall of Ambrosia Software (2019) (lifeandtimes.games)
144 points by kaptain on Dec 11, 2020 | past | 138 comments
The Dragon Speech, and Chris Crawford's Improbable Dream (lifeandtimes.games)
2 points by wizardfeet on Dec 9, 2020 | past
Utopia, and the teacher who made a game of its impossibility (lifeandtimes.games)
2 points by wizardfeet on Nov 3, 2020 | past
Transport Tycoon a.k.a. the great optimiser, Chris Sawyer (lifeandtimes.games)
105 points by wizardfeet on Oct 2, 2020 | past | 39 comments
The (non-)making of Pimps at Sea (lifeandtimes.games)
1 point by wizardfeet on April 23, 2020 | past
How Age of Empires got its iconic 'Wololo' sound effect (lifeandtimes.games)
2 points by wizardfeet on Jan 10, 2020 | past
RealSound and Voice Characterisations [audio] (lifeandtimes.games)
2 points by wizardfeet on Nov 7, 2019 | past
The history of the “boss button” in computer games (lifeandtimes.games)
1 point by wizardfeet on Sept 19, 2019 | past

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