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Unity promises strong AI copyright 'guardrails' after employee conjures Mickey
(
gamedeveloper.com
)
3 points
by
chrisjj
7 days ago
|
past
|
2 comments
The 'deprofessionalization of video games' was on full display at PAX East
(
gamedeveloper.com
)
4 points
by
bitbasher
42 days ago
|
past
|
3 comments
Trump administration cuts funding for the Strong Museum of Play
(
gamedeveloper.com
)
5 points
by
ibobev
52 days ago
|
past
The 'deprofessionalization of video games' was on full display at PAX East
(
gamedeveloper.com
)
7 points
by
amichail
55 days ago
|
past
|
2 comments
Tuning Canabalt (2010)
(
gamedeveloper.com
)
2 points
by
Tomte
67 days ago
|
past
The Cabal: Valve's Design Process for Creating Half-Life
(
gamedeveloper.com
)
3 points
by
joebig
74 days ago
|
past
|
2 comments
Balatro publisher Playstack delivered a marketing masterclass
(
gamedeveloper.com
)
3 points
by
CreepGin
87 days ago
|
past
It's okay to make a small game
(
gamedeveloper.com
)
1 point
by
raytopia
3 months ago
|
past
Unity claims 79 percent of developers are 'feeling positive' about generative AI
(
gamedeveloper.com
)
2 points
by
terminalbraid
3 months ago
|
past
|
1 comment
A Maze of Murderscapes: Metroid II (2015)
(
gamedeveloper.com
)
2 points
by
ecliptik
4 months ago
|
past
Unity continues mass layoffs with 'abrupt' communications and 5am emails
(
gamedeveloper.com
)
27 points
by
myth_drannon
4 months ago
|
past
|
1 comment
Postmortem: The singular design of Namco's Katamari Damacy (2004)
(
gamedeveloper.com
)
180 points
by
danso
5 months ago
|
past
|
53 comments
Forza Horizon 5 switches tracks to Playstation 5 in the spring
(
gamedeveloper.com
)
2 points
by
cocacola1
5 months ago
|
past
Roche Limit: A dark, surrealist pixel art game that runs in PowerPoint
(
gamedeveloper.com
)
1 point
by
soheilpro
5 months ago
|
past
GDC 2025 State of the Game Industry
(
gamedeveloper.com
)
2 points
by
raytopia
5 months ago
|
past
Activision spent almost $1.8B developing three Call of Duty titles
(
gamedeveloper.com
)
2 points
by
speckx
6 months ago
|
past
Deep Dive: Crafting detailed and dynamic water in Planet Coaster 2
(
gamedeveloper.com
)
2 points
by
todsacerdoti
6 months ago
|
past
Miyamoto explains how Nintendo is countering rising development costs
(
gamedeveloper.com
)
1 point
by
bpierre
6 months ago
|
past
Why Animal Well's home-brewed engine was key to its success
(
gamedeveloper.com
)
2 points
by
archagon
7 months ago
|
past
Game UI Database slowdown caused by relentless OpenAI scraping
(
gamedeveloper.com
)
3 points
by
notamy
9 months ago
|
past
Patch Notes #3: The game industry is becoming an innovation wasteland
(
gamedeveloper.com
)
8 points
by
raytopia
10 months ago
|
past
|
5 comments
Designing the mind-bending puzzles in Patrick's Parabox
(
gamedeveloper.com
)
1 point
by
amichail
10 months ago
|
past
Game UI Database slowdown caused by relentless OpenAI scraping
(
gamedeveloper.com
)
13 points
by
raytopia
10 months ago
|
past
|
3 comments
Godot founders had desperately hoped Unity wouldn't 'blow up'
(
gamedeveloper.com
)
160 points
by
kruuuder
10 months ago
|
past
|
140 comments
What game devs can learn from Japan's most interesting puzzle magazine
(
gamedeveloper.com
)
2 points
by
amichail
10 months ago
|
past
Supporting game design with evolutionary algorithms
(
gamedeveloper.com
)
75 points
by
kevthecoder
10 months ago
|
past
|
57 comments
Meta shuts down Quest developer Ready at Dawn
(
gamedeveloper.com
)
1 point
by
jsheard
11 months ago
|
past
Why is it so expensive to make games in the United States?
(
gamedeveloper.com
)
45 points
by
speckx
11 months ago
|
past
|
80 comments
World of Warcraft developers form wall-to-wall union at Blizzard Entertainment
(
gamedeveloper.com
)
1 point
by
danbolt
11 months ago
|
past
1500 Archers on a 28.8: Network Programming in Age of Empires and Beyond (2001)
(
gamedeveloper.com
)
2 points
by
tosh
on July 5, 2024
|
past
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