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It is dope, please continue on this.

I used to work with TypeORM and really missed using EntityFramework. That actually led me to switch to Mongo (Mongoose).

I'm really looking forward to this project!


I've big plans for Qustar, thanks for kind words!


When I think of "array-like," I envision using brackets [i].

But the OP isn't wrong; all the methods used to construct the query also function as instance methods of arrays in both JavaScript and TypeScript.


That was a bit intentional. I personally enjoy exploring games and figuring out how they work before developing strategies. It makes the game more fun for me. However, I do understand the feedback that if someone still doesn't get the game after one or two rounds, something might be off.

At the very least, it's great to hear that I've won one fan! I'm really grateful for the time you invested in something I created. Thank you!


I fixed the link in the post, there was a M missing at the end, here the correct:

https://www.youtube.com/watch?v=KR3TbL3Tl6M


Thanks, I have adjusted it to:

Best Score: XXX

(Aim for a lower score)

Just refresh the page


"lowest score" would be self explanatory. "Best score" still made me think I was doing better with a higher score

on the other hand, it might be better to change the scoring system. Calculate the worst score using the current system. Then reverse so the score goes up as in displayScore = worstScore - oldWayOfCalculatingScore


That's exactly what a software developer hopes for: users enjoying their software.

Thank you ! :)


It has an inverted score system, which means less is better :-)


Where is that explained?


I just updated it, it shows now:

Best Score: XXX

(Aim for a lower score)

At the end of a round. Probably not perfect but I hope OK for now.


So I have to blindly play a round until I finally get the goal explained?


Should already work today with your cloud storage I think


That's the formular I am using to calculate the score: (elapsed seconds / 4) + operations + fragmentation


Seems like there's something off about that formula. This should have achieved 63 points instead of 79: https://i.imgur.com/QGEWpgO.png


Actually true. Thanks, will check this one


Haha, I never played in "hard" mode because it was too challenging for me. That's probably why I didn't optimize the performance as much in that mode. Thanks for the feedback!


Is this completely in React? Just curious as this should be pretty easy to render.


It is. To be hones I played it now in "hard" and the peformance was absolutley fine.

I know that some browsers has still issues when it comes to pure CSS animations as they are running on the GPU and when the Hardware acceleration is disabled the CPU goes sometimes crazy.

I had the same on an animation GitHub a while ago used on their landing page.


Issues seem to be random, it is like the board shifts back and forth to the right/left until it settles, causing performance to tank until it settles.


Performance seems to get worse about midway through. I assumed it was an intentional difficulty increase though.


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