That was a bit intentional. I personally enjoy exploring games and figuring out how they work before developing strategies. It makes the game more fun for me. However, I do understand the feedback that if someone still doesn't get the game after one or two rounds, something might be off.
At the very least, it's great to hear that I've won one fan! I'm really grateful for the time you invested in something I created. Thank you!
"lowest score" would be self explanatory. "Best score" still made me think I was doing better with a higher score
on the other hand, it might be better to change the scoring system. Calculate the worst score using the current system. Then reverse so the score goes up as in displayScore = worstScore - oldWayOfCalculatingScore
Haha, I never played in "hard" mode because it was too challenging for me. That's probably why I didn't optimize the performance as much in that mode.
Thanks for the feedback!
It is.
To be hones I played it now in "hard" and the peformance was absolutley fine.
I know that some browsers has still issues when it comes to pure CSS animations as they are running on the GPU and when the Hardware acceleration is disabled the CPU goes sometimes crazy.
I had the same on an animation GitHub a while ago used on their landing page.
I used to work with TypeORM and really missed using EntityFramework. That actually led me to switch to Mongo (Mongoose).
I'm really looking forward to this project!