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I always wanted to know that from people with experience in Windows dev (and some on Apple platforms). What are the features that XCode doesn't have for C++ development compared to VS? Genuinely interested. Not familiar with VS


Citation for Apple? After the last WWDC the situation for any other API on Mac/iOS seems hopeless. And no, that logo on a slide doesn't say much.


I watched all the relevant WWDC Metal talks and they look pretty serious to use it as their only graphics API, with OpenGL left in its current state for backwards compatibility.

Unless Apple proves me wrong by adding Vulkan support, I would say they were on the meetings more to learn how to improve Metal than anything else.


Would it be feasible to implement Vulkan atop Metal as a library without horrible performance? (Keeping in mind that the baseline of Apple's OpenGL is already fairly slow and behind the times. And Apple's customers already have fairly low expectations wrt gaming/etc.)


I'm not sure about iPad Pro. I think they'll just go with two-window interface for A7+ iPads and maybe iPhone 6 Plus. iPad Pro for October.


I know a lot of people hate Objective-C… But I'm a bit sad we aren't gonna get any updates to it anymore. I loved it, loved it more than C++. It was a very nice approach to C with classes.


I wonder how do they manage Cocoa Touch, OpenGL ES, etc.



I think the author is missing the point of the original article. The point was not that files are going away. It's just that the concept of file is not that important for the majority in 2014. Non-tech people go to Spotify to listen to music, open Netflix to watch a movie, work with documents on Google Drive and our Grannies don't have to learn what a file is to use their phones (for something more than just calling us).


He didn't miss the point. He says exactly that later in the article. He just expands on the distinction a bit is all.


Judging by what we have it looks usable not only for graphics. Finally we got OpenCL on iOS. Kind of


I think we all know the answers from day 1


There is an interesting development. A five-second rule caused a riot (in the Twitch chat and in the game). So the developer decided to add a system that people can vote whether they want to pass commands directly to the emulator (anarchy) or allow the system to select the next most popular command. Now they can select an appropriate strategy based on a situation at hand.


8x MSAA. Impressive.


Does this mean AA is actually applied in games? Not quite sure what to make of it.


PowerVR TBDR architecture is great at handling MSAA. I think quite a lot of games will be able to use it (as it was with 4x) http://gdcvault.com/play/1015331/Bringing-AAA-Graphics-to-Mo... (~page 28)


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