> I wouldn't be surprised, lots of AAA companies giving up on legendary IPs, thinking that they need some new parasitic business model like micro transactions.
This is what I’m seeing a lot of, along with the general creative bankruptcy you see from established media in general. Luckily, there’s a lot of interesting looking games from smaller studios and indies as you mention, even in genres that are typically dominated by big players. Hell if I had the ability, I’d have half the mind to start working on my own stuff.
Sadly this seems to be getting much more difficult. I was out of work for a year, but I would have found something much sooner if I had compromised on remote (which I ended up having to do anyway).
> or the lack of demand or immediate utility (eg. academia and research).
The problem with academia for me (at least here in the US) is the amount of money I have to piss away to even get a fraction of a chance to work in it. You could convince me to sacrifice money to work on something interesting, but you can’t convince me to pay you a shitton of money to have a chance of maybe working on something interesting.
> I went through some comments, and they give the worst advices. Those are not advices, those just lost opportunities. Or simply regrets. L
OP wasn’t asking for “advice”, but for things you would do if you could start over, so why the were you expecting? It’s also pretty rich deriding comments that actually answer the post while dumping a fucking essay of your life story which doesn’t even respond to the stated question.
I believe my comment provides a good answer to a question. I pointed a several period of the times where I was thinking that I should had mad a different turn. Only left I believe the important stuff.
And sorry. I guess that paragraph does sound a little aggressive. I am just throwing out there, whatever you think you should have done differently, don’t think about it. Move on.
I would probably have gone to school, gone into a different field entirely. Later on if I decided I hated it I could always shift over to software, but the opposite is not as feasible. It would have also probably helped my social life as well. I got independence young, but it came at the cost of isolation.
Probably should have taken better care of my health, but I’m not too mad about that one quite yet.
> Spain and Portugal didn't have those and the average person there remained bitterly poor until deep into the 20th century.
It’s mildly controversial, but I really like Buñuel’s Tierra Sin Pan (https://en.m.wikipedia.org/wiki/Land_Without_Bread). Honestly I never thought that level of poverty existed in Western Europe even in the 1930’s.
Jobscan really killed any spark left in me when it dinged my resume for not having useless vague phrases copy/pasted from job descriptions like “business solutions”.
The vast majority of people work to earn a living and put food on the table, and did not have a chance to work on something large at work - with this question, they are basically ranking prospective employees by the opportunities they had!
This is what I’m seeing a lot of, along with the general creative bankruptcy you see from established media in general. Luckily, there’s a lot of interesting looking games from smaller studios and indies as you mention, even in genres that are typically dominated by big players. Hell if I had the ability, I’d have half the mind to start working on my own stuff.