Makes sense. As more of the population ages, needs technology, lives longer but is also still interested in using technology, catering to this market will be both necessary and useful to companies.
Interesting. Though as mentioned the ratings of shows are largely skewed by time -- ie: because no one was reviewing shows from the 50s-80s at the time of airing, it's all viewed through nostalgia and history, so it skews to certain shows and avoids even reviewing the dreck.
When you get into the 90s and beyond, shows were being viewed and reviewed contemporaneously and therefore everything was covered and a greater range was covered so overall ratings for the period actually went down...
Nice analysis of the available data anyway. Also interesting to see the appearance of certain non-English language shows as well.
Interesting. A shame he wouldn't identify himself or his company in the piece -- it seems like he's quite successful now, so I don't really get the need for anonymity.
I'm the author. Not looking for recognition, just wanted to hopefully offer hope to others in similar boat. I think my identity might distract from the message.
So much of this is doing exactly the things we do now, but with the added "bonus" of not moving physically at all? This will appeal to some people for sure, but I can only imagine the side effects of this little innovation...
I'd rather embrace VR for all the things you can't or wouldn't want to do -- insane stunts, daredevil stuff, things too violent or dangerous to really be contemplated (at least not on a day to day basis). And of course, this may have been the path Occulus was on before...
Maybe her argument is that she's less technical than the engineers (and therefore looked down upon unnecessarily, leading to this article), even if she has to be far more technical than the average person, just to get the job.