For hobbysists? Likely not much, other than familiarity with an industry standard renderer (though not as popular as it once was).
For professionals, you get quite a few things but speed optimizations (resolves faster in my experience), render quality (usually fewer fireflies in my experience) and some more advanced transmission models to name just a few.
I'm not in a position to make a comparison, but I think a big drawback of cycles is it's very noisy. It's one of those things where you maybe get an OK looking render in 30s, but it takes >5m to get a render that's actually noise free. Which is workable for still frames, but painful for animation.
People claim that Apex Legends employs "Engagement-based match-making" (EBMM) instead of pure skill-based match-making. The supposed point of EBMM is to rig your games to keep you optimally engaged, as you can't just get winning games all the time.
This claim is based on some EA whitepaper on the topic plus the players' own observations of the match-making system.
I can't support or deny this claim as I haven't looked into EBMM, but the terrible match-making system is what turned me off of Apex.
These techniques aren't tightly restricted trade secrets or anything. Companies talk very openly about their techniques at conferences. They see engagement (or less charitably, addiction) as a laudable goal and I can sympathize with that - there are lots of activities that people find 'addicting' which aren't viewed negatively by society (running, knitting, sudoku, baking, etc).
EBMM sounds like somewhat skill based but with a twist. It makes sense, games where you constantly win or lose are boring. Skill based matchmaking probably doesn't work as well for games that have a lot of random elements that favor or disfavor players of the same skill level.
Yup. I started doing lichess this past year. I'm not really into chess, but I had a lot of fun moving from 900 to 1400. Beyond that improving was a real struggle because all of my opponents were equally matched, and playing tilted or tired would cause me to lose, repeatedly, very quickly, and suffer a big drop in rank. It was not fun at all so I quit.
Of course if you're trying to devise a serious ranking, fun isn't what you're optimizing for.
Same, made a similar rating jump. Chess is challenging, fun, and at times really frustrating. I lost 12 games in a row yesterday and rage canceled my chess.com membership and decided to take a hiatus. It’s not so much losing 50/50 for me it’s losing 8+ games in a row that sucks. I always say I’ll take a break after losing 3 in a row but then I’m paired with someone 200 points lower and figure it should be an easy match… not always the case. You gotta be at the top of your game to even keep your rating which isn’t always fun. At least I usually improve after a rating dip and a break.
It doesn't sound bad, but the EA paper is actually talking about a way to manipulate people into spending money. What they do is match you with lower ranked players after you've made a purchase, that way you feel like your purchase is justified and want to spend more money. It also encourages the lower ranked people to spend more because they see that they're losing to someone who paid for better players on their FIFA team.
The biggest problem with skill based matchmaking is that you eventually reach a point where you only win half of your games. There are days the struggle is appreciated, but some days that's just not fun - especially considering that it's an average and you'll have dry streaks. A lot of players hate it, they'd rather have a noob stomp, while others like the struggle.
The old days where you joined servers, got to know names, and formed communities offered a lot more than win/lose stats. Ultimately, I would say that is far more "engaging" but they neither want to run servers for us nor let us do it ourselves anymore.
There's one killer feature of Sublime that I can't find anywhere else (on Linux at least) and it's the reason I still use it:
Upon closing it persist even unsaved tabs, and those tabs are named after the first line of text. I find this incredibly helpful when juggling multiple snippets of code/logs, without having to think about saving or worrying about accidentally closing the window.
Intellij Idea and Zim offer something similar, but they are clunky in comparison.
Anyone know another text editor that offers this functionality and run on Linux?
OH yes. Don't know why, but I've developed an habit of putting important stuff in unsaved files from my use of Sublime a few years ago. I've been bitten by this in VSC a few times but I still do it...
This was taken to the extreme in the novel Accelerando. The main character is mugged and loses his "cyberware". He thus loses the memories and thinking capabilities he had offloaded to the hardware.
Considering how stunted most people are without a phone and google on hand. Sounds like the main character had a rough time learning to spell and do math again :).
In Input 2 "center" is a keyword, because the markup is using English for keywords. The example output just happens to be in English as well. I assume it will be mapped to a more appropriate word in another language.
There's no point in comparing them, in my opinion. VS Code is a tool for programming; I would call it an IDE but I 'm not very familiar with the app. Vim is still "just an editor". You can still use it for programming (not just coding bash scripts), but that's making your life harder than it needs to be.
In my experience the amazing text editing features of vim are only very rarely useful in a software developer's work. I feel the same about multiline editing though.
And Vim has amazing text editing features, but severely lacking code editing features.