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they probably got a raise


:sad-face:


Yeah I much prefer this approach to the current standard of just putting a chat bot somewhere on the page and calling it a day.


I remember how amazed I was that you could do this with the xbox versions of the game. You could save music files to the internal hard drive. Stuff like that made sense to me on the computer, but at that point a console with internal storage was The Future


I remember the first CSS I ever wrote was for my NeoPets shop. The tutorial they had on how to do it was full of little britishisms like "I know it's spelled 'colour', but for CSS we use 'color'".


I still occasionally make low quality AMVs and record them onto vhs. It's weirdly cathartic. Like looking at my present self through the eyes of my past self and going "hell yeah we're still cool"


This brings back such memories. Sometimes I really miss that era of the internet, but deep down I know I actually just miss being that age lol.

I would install Kazaa to download the Kazaa Lite installer, then I'd use that to try and cobble together albums I wanted, all with wildly different bitrates and tags, and sometimes completely wrong songs.

Getting all kinds of nasty viruses from cd key sites to play a burned copy of a copy of a copy of Brood War with my friends.

When I discovered slsk it was like uncovering the city of Atlantis to my teenaged brain.

I really miss how the internet felt like pure magic back then.


Soulseek was a goldmine for those interested in rare/unofficial recordings (including from rehearsals, smaller gigs, etc). I'm from a Small Country, so our alternative music scene has all kinds of surprising links between people. In the early 2000s, when irresponsible mp3-pirating was, like, the most obvious thing to do over here, some of those "well connected people" would put all kinds of crazy "kitchen recordings" online sometimes. Also, lots of vinyl/cassette rips that were not so easy to find. I collected a lot of gems this way, and probably spent hours and hours every week in Soulseek. And, thus, in geeky music.

It was a great environment: one where pirating (alternative) music really did almost feel like a noble cultural act -- as in, hey, we're sharing this stuff and thus help to keep these (tiny) scenes alive. It is quite possible that the fan base of many alternative groups increased somewhat thanks to Soulseek. Or maybe that's just wishful thinking by an embarrassed former pirate. :)

IIRC, the UI of Soulseek was great, too. Really simple and fast. Good times.


was? :)


We all pretend it doesn't exist so as to not draw unnecessary attention and I'd appreciate it if you'd play along.


The way I had this explained to me when I was in highschool was something like:

Imagine someone is shining a flashlight at you through some trees. It's a lot easier to tell what color it is, than how bright it is.


What more could one possibly need than "it'd be fun to build"? Does everything in the world have to be novel and important? Or can some things just be cool and for fun?


What I was going for (but poorly expressed) is that if your goal is to figure out what people listen to within a geographical area, streaming service data seems far more comprehensive than putting one mic on one random street.


The goal here seems more focused towards informing people about the existence and imprecision of shot spotters than actually trying to determine anything about regional music interests.


I've learned when setting up a family plan that depending on how many devices you already have (my wife and I each had 1 phone and 1 apple watch) we could get an extra line with unlimited data for functionally nothing. (The sim's sitting in my dashcam right now, been silently plugging away for months)


was your friend selling videogames to millions of people on the back of these lies?


1) Most of these games are really great

2) As with us and our friend, many gamers knew Molyneux for exactly who he is, and thus moderated their expectations accordingly.


I don't think people started really disliking him until Curiosity and Godus. And IMO neither of those are good games.

He also promised the winner of Curiosity 1% of all revenue from Godus, then retconned the deal to be 1% of profit after the game failed to become profitable.


Actually it was reconned to 1% of the profit after they implemented a specific feature which they then never implemented. It was just a massive PR scam.


#2 is a weak argument, a lot more gamers didn't know him and moderated their expectations based on the marketing


Of course, I am not exactly excusing him. But as customer you should also not trust advertisement blindly, especially when it is pie in the sky too good to be true. Most reviews of the time would not miss the opportunity to joke about Molyneux's serial overpromising. It was a running gag before long.


> I am not exactly excusing him.

> But as customer you should also not trust advertisement blindly

That’s and excuse for his lies. As a customer you should be able to trust adverticement, that’s why we have laws for adverticements. Blaming people who believe in a scam artists lies for having believed them is madness. The fact that he made games you like doesn’t excuse his blatant lies to investors and customers alike, and you really should listen to yourself and stop making excuses for him.


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