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Might https://surge.sh help?


Sure, but the stuff I need is already hosted on github. As is most of the API docs I need.

At the very least I need URLs for my stuff so I can put them in things I'm writing. But I need to check github to find them.

Basically, every 3rd thing I looked up in the last 20min was hosted on github.


Chiming in to agree. I like how you can customize certain characters (like `*' being at the top or in the middle of text, `g' being one or two stories, `0' having a slash or dot).


I use brew'd git alongside git credential-osxkeychain.



> Functions like memcpy or malloc cannot legally be written in C without breaking this behavior

Sorry, I don't understand this. Does this mean that these C standard library functions cannot be written in C without breaking the ISO C standard?


Parent is wrong. char, signed char, unsigned char, and void pointers can all legally alias anything. Those functions can be written in standard ISO C.


Wrong article.


Woops. I thought I was on the DigitalOcean / GitLab one. Sorry.


Sublime has a built-in Vim mode called "Vintage," I think, but there's a package[1] on GitHub which I've heard is better.

[1]: https://github.com/guillermooo/Vintageous


When pushing signed commits, the GitHub web interface doesn't reliably update with the new commits. Anyone else experiencing this?

Edit: Actually, it may just be commits in general. Usually the interface receives updates fairly quickly.



Thanks.


I think GitHub wanted an option to express "I don't understand this," and decided :confused: was a better fit. Which makes sense, because :thinking_face: could mean "I'm considering this" or "Interesting point," which is not, I think, what that option is meant to convey.


Nitpick: The bus is more dangerous because it has more momentum (m • v), not necessarily more force.


Actually neither of those matter much anyway. The energy transferred is primarily a function of the velocity difference (squared) and the mass of the lighter of the two objects. That is, a pedestrian will experience a collision with a car and with a bus in much the same way.

If the two objects are close to the same mass, i.e. car vs. car, the energy transfer will be reduced by up to 75%, but otherwise the mass of the larger object is immaterial. That is, a car-car collision at 60 MPH does equal damage as a bus-car collision at 30 MPH.


This.

Extreme example: a 1000 ton freight train "hitting" you at 0.1km/h it's not doing the same damage as a 1000kg car hitting you at 100km/h.


Double nitpick: I think kinetic energy is actually the more relevant quantity. Citation after a bit of googling: http://physics.stackexchange.com/questions/141779/what-cause...


This is correct. My grandfather was a physicist who reconstructed some of the nastier accidents in CA. He was always looking for two values for most situations: delta-v, and (mv^2)/2. The 'v' being the delta-v of the two vehicles when they collided. The damage done will generally be a function of the kinetic energy that hit it.

Note that this implies that unless there are other dangerous road conditions (fog, ice, etc), the safest speed is "the same speed as everybody else" so the delta-v is minimized.

Fun note for HN: he had software built for DOS that I helped him get running in dosbox so he could run it on a modern computer. It would reconstruct the motion of the vehicles from the final resting positions and the depth of the dents. working backwards from the implied kinetic energy. Apparently the DOS version was a port of his original FORTRAN source... on punch cards.


Sounds like some software that belongs in the internet archive, if it's possible!


That's a good idea! I'll have to talk to my grandfather about it.


And on something like github, for people to experiment with.


Nitpick: isn't it the kinetic energy M x V x V that is dangerous as the square of velocity?


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