Looking back at CUDA, deep learning, and now LLM hypes, I would bet it'll be cycles of giant groundbreaking leaps followed by giant complete stagnations, rather than LLM improving 3% per year for coming 30 years.
My impression is that's a problem with Google Shorts.
Google has been trying to get me to watch Shorts since they introduced them with little effect.
One day they offer me a video of a Chinese girl transforming into a nine-tailed fox on Shorts which was a good choice for me. After that they want to show me endless AI slop videos of Chinese girls transforming into all sorts of things on America's Got Talent always with the same music, the same reaction shots, etc.
I tend to look at the recommendation problem as a classification problem [1] but one thing that challenges that is that the answer to "do you want to see more content like this?" is different for content that is 5% of your feed (you relish it) to the very same content if it is 95% of your feed (you're disgusted.) My own answer to the diversity problem [2] is to k-Means the content into 20 clusters and rank the cluster independently so I am always operating at the 5% point.
With ordinary YouTube content I frequently get introduced to something like Techmoan or Jay-Z videos that I can binge with relish the same way I can binge episodes of Shangri-La Frontier season 2. But shorts don't do that for me.
If I was developing a recommendation-based content site based on short content in 2025 I would take a cue from Yostar games and make it so people are actually discouraged from sitting in really long sessions but rather you get them to keep coming back frequently to graze. I'm amazed at how a mechanism like oil in Azur Lane can rescue you from a grindy task right when you are starting to get sick of it forcing you to either engage with some other part of the game or real life for a while. There are a few of us who will spend the holiday break playing Dynasty Warriors 9 or Asgard's Wrath 2 and realize we spent a few work weeks worth of time playing a game, but even then you burn out, I think mobile games are more successful at getting more people to spend more time with games, often with content that is thinner.
[1] ... actually every problem, Hot Dog/Not Hot Dog is not a joke in my pod
[2] which I haven't seen in the literature. I used to think that I didn't understand or believe many ideas in the recommender literature such as "negative sampling", now I think the recommender literature is frequently wrong
Just like modern casino slot machines aren't actually fun despite being made by the exact same companies as very fun arcade and home video games, it's just more efficient/profitable to optimize for the easily addicted.
A casino makes most of it's money from addicts, so why waste any effort/money on making actual "good" anything when they can just press harder on the addiction buttons. Everything in a video slot machine is optimized around pressing the very specific dopamine buttons in a gambling addicts brain, to the point that it is WORSE for those who are less prone to gambling addiction.
In the exact same way, google doesn't care if you watch shorts, you are less profitable than the user who spends all day doomscrolling. So the content isn't optimized for you explicitly because the optimizations that make it more addictive for problem users, and therefore more profitable, are diametrically opposed to making "good" media.
The creative mind behind Spongebob wanted to finish after one season. "It's done, it's good, I like it as art". But Nickelodeon couldn't let that happen because it was a cash cow. So it's gone for like 8 slop filled seasons, that everyone recognizes as "worse" than the first season.
But "Good" has never been as profitable as "Addicting", so any market where you can sell something "Addicting" will be completely filled by addicting slop.
Well I know a lot of people who are addicted to TikTok or who bring disgusting foods to parties that they saw on TikTok or who are deluded they are going to be TikTok stars, I don’t know anybody who is addicted to Shorts though maybe there is one somewhere.
You can put 80 hours or more into an AAA game so I think you get more entertainment out of an expensive game than you do out of a movie that costs $12 for 2 hours.
Trouble is today's AAA game competes with yesterday's AAA game on sale or an AAA game a little older than that used at Gamestop for $10 minus your $5 pro discount. Or a mobile game that will suck in more people for longer that costs most players $0.00 but finds enough people who crave what premium currency can buy (or who just find a $5/month subscription enhances their fun) that they are dominating the industry in terms of revenue and leaving the business folks wondering if they can afford to go on developing AAA games.
- if the kid cannot play each of cheap games for more than 5 minutes straight, likely cost >$80 total, does it make sense to buy them multiple games?
- if answer to above is `false`, does it really matter if the game in the bundle cost $80 if bought separately?
> a mobile game that will suck in more people for longer that costs most players $0.00
You realize that most mobile gaming operate on the same aspects of exploiting addiction, manipulating young people, and so on, who don't understand the value of money or have a distorted perception of how much things cost.
Somewhere between 1% to 5% of all the players that play the game are addicted or hooked into addiction through the use of dark patterns, behavioral manipulation or intentionally misleading game mechanics. They account for a "whale's" portion of the revenue.
Yeah, but many of them are good games, otherwise, in an industry that is often failing to connect with fans. Nikki is heartwarming, Arknights is a tower defense game in a decade that hasn’t had any, like it not Azur Lane has inspired more fandom than almost anything, I meet so many players that got into Genshin Impact who aren’t playing tired JRPGs.
Korea is a democratic Western nation, they host US military bases and fly F-35. Korean made phones are trusted enough that American special forces use it for some parachute jumpings.
Among the many definitions of "Western" is the original sense of "First World", encompassing members of the geopolitical bloc centered historically on the US.
It ties real world ultraviolence with social media. It won't kill social media, just make it materially toxic. IIUC South Korea in 2000s had exactly this, online dispute stories coming from there were much worse than anything I had heard locally.
Was it seriously the only way to read vBulletin forums? I could just fetch each whole >>1-1000 on old 2ch.net forum topics[1] and Ctrl+F anything I wanted. List of topics were Ctrl+F friendly too. There were party apps that could search all forums with titles, and fetch updates for all topics. vBulletin seemed nothing like that to me, was that really not me being outsider but just how it was?
How? I'm aware that it's the single most used forum software across the English Internet, but it's extremely wasteful in screen real estate and not so intuitive to use.
> but it's extremely wasteful in screen real estate and not so intuitive to use.
Sounds like a theme issue rather than vBulletin issue. Most of the vBulletin forums (of yore at least) were so heavily customized you couldn't even tell it was vBulletin, except for the ever present smileys :rolleyes:
Wait, we're talking about buying domain names right? Not about buying countries in order to own a ccTLD rather than a 'regular' TLD
So then you don't have to produce an offence that takes the TLD down (whichever kind) but one that makes a judge within the country that the TLD operator operates in approve a takedown notice for your domain name or even get the TLD operator to cooperate voluntarily
reply