Hacker News new | past | comments | ask | show | jobs | submit | more nshen's comments login

Appreciate your advice. I will keep this in mind.


I disagree with the parent's comment. It is useful to know your age. In the real world, I would not usually interact with a 14-year-old in the same way that I would interact with, for example, a 20-year-old. I think the context you provide helps others to tailor their feedback.

That being said: nice job! Why do you like creating games?


The OP could have included their age in a comment on the post.

By including their age in the post title they have, inadvertently or not, 'gamed' the system.

If this is right or wrong isn't really the question, but neither the title nor the top comments have told me anything about the game in question, except that it was by someone claiming to be 14.

To that end, titles like this I believe add little to the community. I would much rather see some information about what exactly is being shown, beyond the age of the author.

Aside from that, well done to the OP for finishing something and getting it published. That is something many never manage to do.

[edit] typo


Shipping doesn't get you on the homepage of HN anymore; having a grabbing title does.

Whether that's good or bad, it's true and nshen succeeded on both fronts.


1) I started programming around the age of 11-ish when my mom was laid off.

2) Initially, I learned from http://www.icodeblog.com before switching to Unity.

3) Juggle It is actually my second game.

Thanks for your support.


> when my mom was laid off.

Not sure what the relevance is of this. Was that inspiration for you to try make some money and support your family?


Yup, I was inspired to work and make money because of this.


Not sure how to explain this, but on a personal level, "when my mom was laid off" references a specific point in time, while 11-ish references a period of potentially years.

"11-ish" is likely more useful to everyone else, but "when my mom was laid off" is far more accurate, researchable time measurement.


Thank you very much for your kind words. I agree, my title could use some work. How did you market your first piece of software?

Can you shed some light on your success?


I really appreciate your advice. Thank you so much.


Thanks, finally some supportive words!

Really appreciated man!


A 14 year old kid should not have to say "finally some support words". Good one guys.

Congratulations on all your success nshen. It looks great! :)


Yeah sorry, apple is not a big fan of blocking devices off unless you use hardware requirements that older devices don't have.

Since, I don't use (for example) a front-facing-camera in my game per se. I can't block out iPhone3GS users.


I think the WTF was more about the requirement itself – why would the game require a retina device?

In any case, congratulations on shipping your game!


I think "wtf?" is in response to it being both "Compatible with iPhone 3GS" and "NOT compatible with [...] iPhone 3GS"


Supporting non-retina can be a lot of extra work.


Is it just because you have to have different size copies of graphics, and other such adjustments?


It means all your graphics have to be in dimensions divisible by 2, or you have to change how you lay things out if not (and do more work to scale odd dimensions). Even when everything is, graphics can look terrible when you resize naively, depending. Sometimes you have to recreate graphics manually at different dimensions to get better antialiasing and things.


Damn, you really know your stuff, props.

Anyways now you guys all know why I didn't support non-retina devices :)


Indeed. Plus the graphics where too intensive for older devices like the iPhone3GS.


The interesting thing you'll find, as you continue to grow your capabilities, is that you can eek out more performance where you thought there wasn't any in the past. Keep up the learning and the great work.


May I ask why? I actually am 14, and I did make this game. It says such in the credits page in my game.

Here is proof:http://cubegrinder.com/hacker-news-post-is-not-spam/

I just made a post on the official cubegrinder website.

I'm sorry if there has been a misunderstanding.


I think GP was making a joke, a la "I am 12 and what is this."


Do you want your game graded by your age or by merit? If it's by age, well, congrats you did a great job. In fact, any job by a 14 year old is great in my world even if you make a simple web page. By saying "i am 14,.." you are only bringing attention about your age and not your app.


Hey guys, I am the developer, I just decided to use my real name as my username.

If you download the game, the in about/credits section It says developed by Nick Shen (nshen) 14 years old.

Here is more proof: http://cubegrinder.com/hacker-news-post-is-not-spam/

This is not spam. And this is my first time on this wonderful site.


It is spam. This is a community site. You've made an account and within the first hour started promoting yourself without engaging in the community as a whole. The only reason you posted was to get hits. Ergo, spam.

Looking through your submissions the only submission you've had is for your game. The only thread you've participated in any discussion in is this one. You deliberately used your age as linkbait.

Try interacting with the community in a genuine way first before promoting yourself and I won't accuse you of spamming or being a spammer.


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: