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Developer Notes:

We are ages 16 and 18 and have started programming since around 11 or so. You can find out more about us at http://www.cubegrinder.com/about. We’d love feedback and support on our farcical and hopefully quite enjoyable game.

It’d be great if you could spread the word amongst your friends :) and leave a nice review.

App Store link: https://itunes.apple.com/us/app/turtle-totem/id907353786?ls=...

Behind the scenes screenies for those familiar with unity3D: http://imgur.com/a/7qpJD

If you have any questions feel free to ask away! We’ll do our best to answer them (there might be a slight delay due to school )


Wow, that's a very inspiring story. I will keep this in mind as I continue to develop more and more games. :)


Some things that I could have done better would have been to learn some more basic fundamentals. The sort of (arguably pointless) stuff that they grill you at some interviews about.

That, and learning the jargon. After years of hacking away at my own things, there were a number of times where I was conversation with someone, and we were talking about something - patterns/concepts, and I can tell you everything I know about it. Except what it's called!

This is all the sort of stuff that you'll pick up in CS, should you opt for that. But personally, I think having the opportunity to go into another field and still being able to keep up your programming on the side, can be really rewarding. Having done that, I'm working alongside CS majors -- but in the back of my mind, on top of all that I do now, I have years of Master's level physics creeping around.

So, when you get to the age you start applying to schools, think twice before just jumping straight to CS if you already know your stuff.

Good luck!


Yup, Save The Cubes was my first, less polished, title. I'm glad you enjoyed it!


I made sure to test it thoroughly before submitting it to the app store. My testing group was merely friends + family, but after 5-10 rounds of testing, most of the bugs were caught.

Hope that helps!


The game feels well refined in terms of engagement. The difficulty builds at a good pace, and the achievements seem to be spaced out well. The balance you struck between challenge and reward is remarkable.

I was also fortunate enough to have the opportunity to learn programming at a young age, but I didn't understand user engagement until I was much older.

Best of luck to you. I'll be subscribing to your blog and following your ongoing programming adventures! And to reinforce other comments here, I would be interested in some "making of" posts.

PS- Great music. I love that you invested time in all the details like music and sound effects.


Thanks for the encouragement! I will definitely try to find time to post more on my blog!


Wow, great feedback! I'll be sure to implement this in the next update!


I appreciate your compliments.


They look funny.


Yup. I used blender for all of the 3d models.


Thanks. You just made my day :)

This took me around a year.


I really like that idea! Hopefully I will get to doing this very, very soon.


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