It is a lot like the Division's DZ. Less toxicity out of the gate, but we'll see how that goes as time passes. They should've taken the "rogue" mechanic from that game.
Arc Raiders is a ton of fun though. Also recommend Helldivers 2 if you just want a PvE shooter. It tends to be buggy as hell but the core game experience is hilariously fun.
Few people have phone landlines anymore in India, but wired broadband to the home is not uncommon. It would be annoying to not then be able to have a home WiFi 6G router.
Mobile data is cheap, but broadband is much cheaper.
Given we know 5Ghz can give us like 600Mbps real world on 80Mhz channels, would a fixed line in India typically be above that speed? Is it all GPON these days or still DSL/WISP type stuff?
I'm aware, but, um, without sounding insensitive, not for $50 per sub in hardware cost. Tarana is about 10X that. If you have that kind of money labour is cheap enough to run fibre for the same amount.
The only way that starts to make any sense is if you're doing 128way-256way gpon splits which is not something most are willing to do if they need to make any kind of profit and sell anything more than 100Mbps packages. I wasn't even willing to do 64w splits over 10 years ago now and in hindsight that was wise.
You could go active but then your SFP/SFP+ per port cost eats you up.
For less than 1mil fixed wireless is going to cover 2,800km/sq. You are not going to to get anywhere near that cost trying to do the same thing to 2048(or more) subs in that footprint with fiber. That wouldn't even cover your fiber material cost!
"Mobile doesn't scale in cities" is the exact reason they need 6Ghz (because higher frequencies enable much higher density of cells, reducing terminals per cell). 6Ghz will penetrate buildings terribly, I agree, but it's honestly just not that simple, for example it's now becoming really common for carriers to be doing in building deployments; shopping centres, sports stadiums, the transit network (e.g 4g in the subway) hospitals, the list goes on. Secondly by lifting terminals off of say 800Mhz or 1.8Ghz band and into 6Ghz outside where you can, you free up capacity on those lower frequency bands that do penetrate buildings or reach weird areas like the middle of a park that has tree cover (or whatever).
Wimax hasn't been something anybody I've known in the US has talked about for more than 15 years.
I've built fiber networks and fixed wireless networks. Almost ended up becoming an LTE network as well. It didn't make any sense in any sort of financial modeling, even with spectrum availability.
LTE helps solve "general connectivity". What it does not do is build scalable, reliable, high speed, economical sensitive broadband infrastructure.
It was around that same timeframe that "TV Whitespace" was going to become the next big thing.
Anyway, LTE should be the literal last option. It requires more than 2x as many towers as fixed wireless, with gear more than 20x more expensive. That's also more than 2x-3x the required amount of of battery backup systems, networking equipment, and land / tower leases.
If you have extreme density, you NEED fiber and you need WiFi. You extend from the fiber network with extremely high quality ngFW. To fill gaps, use satellite.
Fiber requires a certain density of subscriber/mile(km), the same as any technology.
Even with 0 labor cost, you still need to get conduit in the ground (materials), fiber, terminations, switching, routing, OLT/ONT cost, handholes, any permitting or utilities location, horizontal boring equipment , jackhammers, splicers, etc. The upfront cost is many, many, many times higher for fiber and if you're okay with your cost-per passing being more than you would ever make on customer ARPU, then sure do that. Even if labor cost was 0. And it will take YEARS longer to deploy and see a return on investment from, of ever.
It doesn't matter if there's broadband to the location if nobody at the location can afford it.
Nowhere with even just an "improved" road (i.e., gravel road, not "only" a path cleared of tall vegetation) is too low density for fiber.
Unless local conditions make you want to use aerial cable, you'll just cable plow a speed pipe and put in a small access riser every 2~3 miles.
You blow the cable in segment-by-segment, either splicing at these locations or spooling the ongoing length up before moving the blower and doing the next segment.
If the cable is damaged you measure with OTDR where the break is, walk there with a shovel, some spare speedpipe, and two speedpipe connectors.
You dig out the damage, cut it out, put good pipe in, join it to the open ends where you cut the damaged section out, and bury it while taking more care to make it last better this time.
You pull/blow out the section of cable and blow in a fresh one, splice it to the existing cable and both ends of the segment, and the connection is fixed.
AFAIK cable plow for fiber in not-very-hard ground is cheaper than planting "telegraph" poles like they did in the old days.
The only expensive parts about fiber optic Internet are the machine that allows you to splice (about 1k$, unlike the 5$ LSA tool for attaching RJ-45 sockets to Cat.5/6/7 cable; this only blocks DIYers from easily doing it) and digging up developed area with more finely controlled tools than a literal plow if you forgot to put in speed pipe the last time the ground was dug up for any infrastructure at all (say, piped water).
Oh, and arguably the optics if you expect to be cheaper than copper on distances within a building at speeds under 10 Gbit/s.
Are we talking about Mumbai or an area w/ 0.2 homes per 10sq km? Because I'm talking about how to do both. Vastly different challenges and economic viability, and I have experience doing both types of environments.
5-6Ghz, certainly, lower frequencies do though. This is why T-mobile offers home broadband using their 5G network (which can support up to 1M devices per square km) in the US; they overbuilt, and have many smaller cells with lots of capacity and are undersubscribed, and monetize the remaining capacity using lowest priority fixed broadband.
One could see India deploying the same density compatible infrastructure in the usual "leapfrog" model of skipping lesser technology implementations in this space.
In TFA it could be as simple as trying to differentiate between fully "blind" people vs people with MACD (or other severe visual impairments as indicated at the end)
i.e, people with a condition that leads to blindness, full or partial.
What does that mean in the context of the comment you reply to - which includes the literal quote about "twisting hardware to make the FP spherical cow work faster”? The article may not be exclusively about FP but nobody said it was.
It's a theoretician's trope. "Identical and spherical" is the baseline state of the objects in a system one wishes to model. There's are several jokes with this as the punchline.
An executive is retiring. He's been very fond of horse races, but has been very responsible throughout the years. Now with some free time on his hands, he spends more time than ever at the tracks and collects large amounts of data. He takes his data, along with his conviction that he's certainly onto something, to a friend in research at a nearby university. He convinces his friend to take a look at his data and find a model they can use to win at betting. After many delays, and the researcher becoming more disheveled over months of work, he returns to the retired executive to explain his model. He begins "if we assume all the horses are identical and spherical..."
That author uses it to mean “model”, as he calls a variety of programming models “spherical cows”.
Well, for sure, a core tenet of computer science is that all models of computing are equally powerful in what inputs they can map to what outputs, if you set aside any other details
Pricing, if I am reading the site correctly: $7k-ish for a server (+$ for local disks, one assumes), $2-5k per client. So you download the movie locally to your server and play it on clients scattered throughout your mansion/property.
Not out of the world for people who drop 10s of thousands on home theater.
I wonder if that's what the Elysium types use in their NZ bunkers.
No true self-respecting, self-described techie (Scotsman) would use it instead of building their own of course.
>This is not a goal. Module files are essentially better PCH, they are not meant to be a stable artifact. Consumers compile the module files from the library's interface files as needed.
That's not what I was expecting (since I haven't looked into modules too carefully). Seems counterintuitive. Today I can download an external library's pre-built artifacts and link them as long as they are compiled with the same compiler family for my architecture, etc.
This seems to mean you can't import pre-compiled modules of such a library.
OTOH, for large game projects you also want to compile third-party libs from source at least once to make sure you don't end up in the wrong branch of the debug/release/x64/x86/DLL/static maze.
So maybe it's a non-issue for most projects. You get the code, compile it once and store the artifact for future use.
Still seems a bit restrictive to me. I would have expected modules to be like DLL/.so so you could use them at your own peril if you wanted to do something quick/dirty.
“Opposition leader Aquino” in article without any other context could be confusing
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