There's nothing like having kids and other commitments to sharpen one's focus and make timekeeping a thing of perfection.
I note the older students (40+/50+-year-olds, with families, etc) getting their work in way ahead of schedule whilst actively participating in discourse, moreso (dare I say) than the significantly younger ones in our cohort.
...and that's just one site. There are free games on Steam, and free games on aggregator sites like Kongregate and its ilk.
If you mean free as in "libre", then sure, there are fewer games. But, frankly, most game code bases I've seen is a complete mess. Might as well just start your own from scratch ;-)
> Instead, try approaching people who are speaking in groups of two.
I would advise to check body language first. If the duo are facing each other head-on, don't interject. If they're turned slightly outwards, like they're observing the crowd whilst talking, go for it.
I've had a couple of intense conversations broken up like this by someone standing there awkwardly, but then you also don't want to make them feel bad by telling your conversation partner "I'll finish the story later <turn> Hi!", etc.
This is helpful as it has three very useful examples for people who want to learn social skills.
1.) The tactic is action, action, count and action. Greet the couple, smile, count (“and one and”) and move on. That’s enough time to give someone an out. The tactic is not “stand there silently and stare.”
2.) Part of having social skills is knowing when and where to have intense conversations. If you choose to have an intense conversation at a place where people mingle, that’s really not very helpful.
3.) Again, most social skills are about giving people an out. If someone is standing there awkwardly, have some compassion. Ask yourself if you’re having the conversation in the right place and be kind. It sucks to be that awkward person standing on the fringes. Our job as nice adults is to make them feel incredibly welcome, even if it means having our intense conversations in private.
What do you think is going to be the next big gaming breakthrough? Or the next big genre/theme? (E.g. for economics, it was F2P/IAP, never of which I'm a fan of. Also, city building + survival is really big right now.)
If you're into that, I highly recommend you looking up Force Dynamics (a friend of mine) for high quality affordable driving simulators that are really close to actually driving the Real Thing (TM)
It's sad that we still don't have an idea how to produce high g-forces in a simulator.
The feeling of going with a car through a turn at 2g is incomparable to the simulators we have. Never mind F1 cars that can corner and brake at up to 5g.
With enough money you can actually go to such a “simulator”. There are these guys that run older F1 cars on tracks. The teams provide pit crews and everything else. If you can afford it, definitely a nice hobby!
I got to drive a car with aerodynamic downforce only once and it’s super impressive to feel how it works better the faster you go. Cornering with 2g is also pretty nice.
Sounds like a blast! I took a couple performance driving courses on a racetrack with Formula Ford racers. Scared me pretty good, but I had a fantastic time.
Fear, though, is what kept me from getting decent lap times. With a simulator, that is no barrier.
Whenever I hear "fixed point arithmetic", it reminds me of the jittery graphics on PSX.
Can't find a more official source than Reddit, but here goes:
> It's because the position of each polygon's vertex (corner) is only calculated at a very low precision. Once the polygon moves (or the camera) the vertexes will stay at the same point, until they're closer to the next and suddenly "jump" to the new position without transition. Newer graphics hardware could interpolate smoothly here with more in-between states (that's where all the talk about "floating point precision" came from in graphics).
Incidentally, the Nintendo 64 also used fixed point numbers in RDP graphics instructions, but did not exhibit the same visual artifacts as the PlayStation.
https://godotengine.org/article/godot-consoles-all-you-need-...