we produced a connection card game in a couple of months end-to-end using AI. text is a true mixture of our ideas and GPT's 'ideas'. we gave GPT the vibe we wanted, let it generate tons of new stuff, then we heavily curated and remixed it.
art is created and curated by various AI tools. it does not rely on any particular artist's style. we bootstrapped the game using our own money, and this was only possible because we were able to produce our own visual assets.
AI is a tool in our kit just like figma and photoshop. people consistently have fun with the game in our playtest, and we're bringing our first print run to the world soon.
We’re going to get a first run printed at the start of March. Ship would probably be April-May. Doing some final content polishing and playtesting before then.
"Because, you see, bugs are a way of connecting people to the real world. Reminding them that, at the end of the day, it is just a game."
— Matt Jablonsky, Head of Bug Creation Department
Quote from an Aprils Fools video for The Witcher 3.
Check your firebase security rules, then check them again