I've been using cmus for a few months now. After trying countless music players on Linux and feeling frustrated that none of them ever felt right, cmus was the first one I thought I could get used to. In fact, I think it's the first project where I'd rather contribute new things than try to find a new project where more things feel right. So if I ever find the effort, I'll see about digging through the code and adding a couple things.
> My solution was the DS/3DS line of consoles... snap 'em shut, bam, paused.
I'm a fan of this as well - works for PSP and Vita too, just quickly press power and it's in sleep mode. However, I have run into one game that didn't properly pause itself when closed. I think it was Kingdom Hearts 358/2 Days. Its cutscenes didn't pause when I closed my DS. Otherwise, yeah, this is the greatest.
I am very much in love with this idea. There's a chicken-and-egg problem, though, where I live in a city that I doubt will get a host spontaneously (Amarillo, TX) but I'd want to attend one of these to get a feel for it before I'm willing to host one myself. I wonder if there's an opportunity there, to have a sort of "training materials" that can better bootstrap a host in this kind of situation.
Once you sign up to host there are some informal "training materials" available. I have never attended a TWS event but I will be hosting my first one next weekend (!!!). It's a little nerve-wracking to go in with no prior experience but I think that's okay since a big part of TWS is being open-minded and having no expectations about where the conversation will go.
Great point about the chicken and egg problem. We try really hard to ensure we have preexisting interest in a city before launching, and we make sure we have a core group of hosts to lead the charge in expanding, spreading the word, and, of course, hosting tea time. Most important, however, is that the hosts actually feel a sense of togetherness when this happens, so we place a huge emphasis on a host community before anything else.
Related to this is Lizard, a Kickstarter project that got funded last year, where one person is writing a new game for the NES. He's posted some development blogs as updates to the project, and it's fascinating reading about the design considerations he's taken:
(Of note, this is the same one who made MOON8 - a cover project for Pink Floyd's Dark Side of the Moon for the NES [0] - and more recently, getting the "2A03 Puritans" album, a NES chiptune collaboration album, onto a rom and cartridge [1].)
I've personally only messed with the NES from an audio perspective, having spent a lot of time a few years back in FamiTracker [2] to write music for it. I always found it interesting that the Famicom had the ability for cartridges to include their own audio hardware in addition to the mapper, battery-RAM, etc. Like the mappers, the vast majority of these games that included expansion audio chips kept to a small-ish set of chips. Chiptune (especially Famicom chiptune, due to the time I spent tinkering with it) is a fascination of mine, so I could point out some samples for the various expansion audio chips if anyone would like.
This is pretty much the primary reason I would ever get a smartwatch. Once I can put Tokyoflash-esque [1] faces on the watch, then I would consider jumping in.
I'd like to see this kind of analysis done on /r/all, since it seems to more closely operate like the author anticipated. The default front page is meant to weight the subreddit like they discovered, but IIRC /r/all is strictly based on score and time, as if everything was submitted under the same subreddit.
I almost want to liken this attitude to Lua's approach to stability: The general look of the language will remain the same, but some base-line things may change between releases. That's the impression I got from the OP. (Granted, Lua gets used in a far different environment than Rust, so people holding onto an older version for their own projects is not a big deal in Lua. I don't think Rust wants to engender that attitude for its use. I'm not sure, though; I haven't really used Rust nor spent any time in the community.)
I've seen a couple independent artists pull their music from Spotify due to the poor proceeds they were receiving, or from a dislike of the revenue model. That may have been the case once or twice.
This is something I wanted to build for myself for a while, at least as an RSS feed or email notification or the like. That way I could track bigger releases the same way as my Bandcamp music feed emails. I'll give this a shot.
EDIT: I like the app, but my immediate thought is to offer a feature request to explicitly not track a certain artist. There's at least one artist I spotted in my recent releases that I don't want to pay attention to, and receiving notifications for them would seem like a waste. Otherwise, it's great! Much better than last.fm's release tracking, which had a tendency to get confused by similarly-spelled artists more often than showing actual releases.
I've used xmarks for several years now and I like it. Sometimes it can be awkward when different browsers' conventions both sync in (like Firefox's "Unsorted Bookmarks" appears as a folder in any other browser), but otherwise it's been nice.