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I've been using cmus for a few months now. After trying countless music players on Linux and feeling frustrated that none of them ever felt right, cmus was the first one I thought I could get used to. In fact, I think it's the first project where I'd rather contribute new things than try to find a new project where more things feel right. So if I ever find the effort, I'll see about digging through the code and adding a couple things.


> My solution was the DS/3DS line of consoles... snap 'em shut, bam, paused.

I'm a fan of this as well - works for PSP and Vita too, just quickly press power and it's in sleep mode. However, I have run into one game that didn't properly pause itself when closed. I think it was Kingdom Hearts 358/2 Days. Its cutscenes didn't pause when I closed my DS. Otherwise, yeah, this is the greatest.


I am very much in love with this idea. There's a chicken-and-egg problem, though, where I live in a city that I doubt will get a host spontaneously (Amarillo, TX) but I'd want to attend one of these to get a feel for it before I'm willing to host one myself. I wonder if there's an opportunity there, to have a sort of "training materials" that can better bootstrap a host in this kind of situation.


Once you sign up to host there are some informal "training materials" available. I have never attended a TWS event but I will be hosting my first one next weekend (!!!). It's a little nerve-wracking to go in with no prior experience but I think that's okay since a big part of TWS is being open-minded and having no expectations about where the conversation will go.


Great point about the chicken and egg problem. We try really hard to ensure we have preexisting interest in a city before launching, and we make sure we have a core group of hosts to lead the charge in expanding, spreading the word, and, of course, hosting tea time. Most important, however, is that the hosts actually feel a sense of togetherness when this happens, so we place a huge emphasis on a host community before anything else.


Related to this is Lizard, a Kickstarter project that got funded last year, where one person is writing a new game for the NES. He's posted some development blogs as updates to the project, and it's fascinating reading about the design considerations he's taken:

https://www.kickstarter.com/projects/1101008925/lizard/updat...

(Of note, this is the same one who made MOON8 - a cover project for Pink Floyd's Dark Side of the Moon for the NES [0] - and more recently, getting the "2A03 Puritans" album, a NES chiptune collaboration album, onto a rom and cartridge [1].)

[0] http://rainwarrior.ca/music/moon8.html

[1] http://rainwarrior.ca/projects/nes/2a03puritans.html

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I've personally only messed with the NES from an audio perspective, having spent a lot of time a few years back in FamiTracker [2] to write music for it. I always found it interesting that the Famicom had the ability for cartridges to include their own audio hardware in addition to the mapper, battery-RAM, etc. Like the mappers, the vast majority of these games that included expansion audio chips kept to a small-ish set of chips. Chiptune (especially Famicom chiptune, due to the time I spent tinkering with it) is a fascination of mine, so I could point out some samples for the various expansion audio chips if anyone would like.

[2] http://famitracker.com/


This is pretty much the primary reason I would ever get a smartwatch. Once I can put Tokyoflash-esque [1] faces on the watch, then I would consider jumping in.

[1]: http://www.tokyoflash.com/en/watches/1/


I'd like to see this kind of analysis done on /r/all, since it seems to more closely operate like the author anticipated. The default front page is meant to weight the subreddit like they discovered, but IIRC /r/all is strictly based on score and time, as if everything was submitted under the same subreddit.


I almost want to liken this attitude to Lua's approach to stability: The general look of the language will remain the same, but some base-line things may change between releases. That's the impression I got from the OP. (Granted, Lua gets used in a far different environment than Rust, so people holding onto an older version for their own projects is not a big deal in Lua. I don't think Rust wants to engender that attitude for its use. I'm not sure, though; I haven't really used Rust nor spent any time in the community.)


I've seen a couple independent artists pull their music from Spotify due to the poor proceeds they were receiving, or from a dislike of the revenue model. That may have been the case once or twice.


This is something I wanted to build for myself for a while, at least as an RSS feed or email notification or the like. That way I could track bigger releases the same way as my Bandcamp music feed emails. I'll give this a shot.

EDIT: I like the app, but my immediate thought is to offer a feature request to explicitly not track a certain artist. There's at least one artist I spotted in my recent releases that I don't want to pay attention to, and receiving notifications for them would seem like a waste. Otherwise, it's great! Much better than last.fm's release tracking, which had a tendency to get confused by similarly-spelled artists more often than showing actual releases.


Great feedback thanks, being able to untrack specific artists is coming in the next release!


I've used xmarks for several years now and I like it. Sometimes it can be awkward when different browsers' conventions both sync in (like Firefox's "Unsorted Bookmarks" appears as a folder in any other browser), but otherwise it's been nice.


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