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I run a video game clan with a fairly active discord channel -- the stance I've taken is: there are no rules beyond:

1. nothing illegal (includes cheating at games) 2. no racism / homophobia / transphobia 3. no harassing other members 4. everyone has different beliefs and come from different parts of the world -- if you are offended, ask the offender to stop, otherwise see a mod

so far there are around 50 people in the chat and almost no issues even though we have members who are rep/dem/other, religions ranging from Christian to Satanist, and we regularly post political and religious memes and such.

I don't know how but thus far we've had no real issues.


The how is simple - 50 people on a semi-private system is a totally different league than Reddit, with millions of users and public. Similar to your 4-rules stance, Reddit has Reddiquette and Content Policy and for the most part, people obey the policy. It's at the fringes where there are problems. It's not the one Satanist that's the issue, it's when there are large groups of members in the Church of Satan who don't get along with members of the Satanic Temple who don't get along with fringe Scientologists. (Because mainstream Scientology wasn't kooky enough for them.) And then trying to force them to split a pie that's not big enough for everyone to have a slice.

50 people is 48 more members than are in my video game clan, so I can admire the community building. The problem space changes drastically when scaling up though.


> It's not the one Satanist that's the issue

The one Satanist(cos) is me, so that's definitely not the problem ;)

edit: I agree that scaling might end up being an issue. Some other clans are run with much stricter rules and it seems to work well for them (one I know of is run like a paramilitary organization and has thousands of members). I wanted to experiment by going in the opposite direction and letting people be who they are and just cut loose at the end of the day.


> includes cheating at games

That's not illegal. It's just not permissible on the services that run the games. Also, it used to be a thing in video gaming. (Game genie) For some reason, we've given up to video game companies who try to dictate how people should enjoy a product that they purchase.


It's not about game companies. The companies actually don't care that much, they have sold the game, and spent our money already. If they ever react is just because of the pressure from gamers.

Also, it is not about cheating in your single player game. No one really cares about that. Want to enable god mode and insta-kill every baddie? Go for it.

Cheaters in online competitions simply ruin the game for other players. Cheaters destroy online gaming communities.

So of course, in online gaming communities, cheating is seen as one of the worst offences someone can commit.


It might not be illegal by laws of the land, but its illegal in our world and we will instantly kick + permanently ban any member who is caught cheating. We take it as seriously as any illegal activity (as defined by law of the land).


In a small group your social relationship with every other person matters, as you're going to be seeing them again, and you're also more familiar with them as a person. It's kind of like being rude to someone living in a small town vs a city. In the town being rude to someone might follow you for years, whereas you'll probably never see someone you're rude to in a city ever again.


> I don't know how but thus far we've had no real issues.

Because you only have 50 users, which is nothing. It’s the same reason communism is such an appealing idea, in very small communities it works but doesn’t scale up to nation-sized ones.


fifty is exactly 50 more than nothing, but I understand the point you are attempting to make.

Anyway, we'll keep doing our thing. Like I tell everyone, we're 50% video games, 50% 4chan. If you can't deal with it, you don't have to play with us.

edit: also to clarify, we're gamers, not "users". its a gaming collective, these are not my customers. Its very strange for me to see this group referred to as "users".


I've been "programming" for almost 20 years. I'm 39 -- I'm completely self-taught (as in no bootcamps or any other formal education related to CS) and have never had an issue finding employment. I can easily switch between about 6 programming languages, multiple scripting languages, run systems and bang out algorithms. I have lead teams and have also worked as a contractor for several years.

At what point will I face the decision to be "too old or move on to management?" What separates what I'm doing from an actual "career"?


At 39, you are right at that tipping point where job offers mysteriously start drying up. I'm not speaking from first hand experience, I've only been doing this for 10 years since graduating, but this is what I regularly hear from older programmers.

That's not to say that it isn't possible to survive past 40 as a programmer, my point was just that this is a deterrence for getting a Computer Science degree. Think about any other profession; doctor, lawyer, engineer; the perception of these professions is that they get better with age. Computer Science is totally opposite, it's a field dominated by young hotshots who spun the wheel'o'algorithms and got lucky.


I have to disagree with what you've heard -- I know far more than the other developers I work with when it comes to both old technology (which is still extremely relevant) and new (such as react etc) -- the bootcamp devs I've worked with have a barebones understanding of coding and regularly make massive mistakes that cost companies money. Fresh graduates are no better, nor are outsourced developers.

When it comes to jobs mysteriously drying up: you're talking about ageism. Thanks to covid-19 almost every offer I currently have on the table is remote, and I have 6 years of remote experience under my belt already... I predict that ageism will start to fade along with traditional office work. At the very least I can fudge my resume and make it look like I am younger with less experience if absolutely necessary.

Furthermore I have known many over 60 programmers who have no issue getting a job. Ageism might be an issue in silicone valley and might prohibit one from getting a gig at a new start up, but I believe this problem is overblown. I think that some older devs just fail to keep up with the industry, lose their passion and blame their personal failures on ageism.


I am not denying anything you're saying, I also know many older programmers who have no issues with their career.

My comment is about the perception of older programmers and why this may affect enrollment in Computer Science.

I agree with your analysis, but this is not the perception that the general population holds.


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