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There's similar projects like QB64 and L-Basic. I have to wonder if keeping language variants alive will be of historic significance hundreds of years from now. Will anyone care about early computing to this extent?


There are quite a few other BASICs. FreeBASIC, PureBASIC, etc.

See:

https://en.m.wikipedia.org/wiki/Category:BASIC_programming_l...

and

https://en.m.wikipedia.org/wiki/Category:BASIC_interpreters

Some will be obsolete, of course.


And a really weird one, BASCOM-AVR. Used it extensively in my robot built for my fourth year engineering project. Nice thing is you could still use ASM interrupt handlers without a lot of hassle.


Plain BASCOM(.EXE) was the name of a BASIC compiler, IIRC, in DOS days, probably. Did not use it myself, but I think I remember a colleague using it.


I did a web remake of the old DOS re-imagining of SpaceWar a few years back as an exercise. https://spacewar.pro https://github.com/fritzy/spacewar.pro

It's kind of fun watching the AI fight each other if nothing else.


Ultima Online 2


I haven't had Firefox crash in years, and I use nightly for all of my day-to-day browsing. Chrome crashes or locks whenever I iterate on a canvas based game after some amount of refreshes.


I made a HTML5 version based on the DOS spacewar.exe as an exercise at https://spacewar.pro


OP's game hasn't flopped. The beta just launched yesterday and appears to be trending on steam and itch.


In reality, everyone works together to make sure the project is successful throughout its lifespan. It's not usually a hand-off.


I, the OP, am a starter myself. I was focused on finishers because they're often undervalued.


We all are starters in some way. The thing that helped me was to realize it and change my ways. Also it helps if starters do not run the show.


`table -> trigger to log table -> trigger to notify` is exactly the right solution here. You can even use the same stored proc to replay old logs.


I should submit https://spacewar.pro as a clone of DOS SPACEWAR


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