I'm on a campus with these robots and over winter break, with the first big snow, a friend of mine was bored and apparently spent parts of his days just going around and helping the Starships that got caught in the snow.
Hey I'm also on venlafaxine! It's worked very well for me as well, though I don't think I can really speak to the topic of the OP since I started taking it when I was relatively young. I haven't noticed.. much? I guess?
Might be biased/stereotypical, but Rust's cargo does dependencies really well. It's as easy as npm to add new dependencies, but there aren't thousands needed to do anything, and if you take a look at your Cargo.lock/`cargo tree` you can really get to know each of them and what they do or why they're pulled in. I'm still bloat-wary, maybe as a leftover from doing webdev, but with less transitive dependencies in the first place you can actually go through and prune things that aren't needed, or open PRs to transitive deps to prune from their trees or update deps to the latest version to deduplicate your tree. (If there are multiple semver-incompatible versions in a dep tree, they just both get compiled in - for most apps though, you should be able to get the number of duplicates to 0 or almost that.)
coolreader18's points are mostly about the culture of JavaScript vs. Rust (where Go also hews much closer to the Rust side). Setting aside lockfiles vs. MVS (which won't get "solved" in an HN debate), why do you prefer Cargo to go mod?
Having tried both, focusing on source dependencies is the only way to make sure that dependency sources are universally available and buildable, which makes a huge difference in the long run. Just look at NuGet's issues getting SourceLink adopted.
Binary caching á la Nix can work, but I can't really see that working out without Nix's commitment to environment purity.
You can always build headless blinkenlights https://justine.lol/blinkenlights/index.html (part of the cosmo codebase) for aarch64 or whatever and use that to simulate ape binaries. If you make -j12 MODE=tiny o/tiny/tool/build/tinyemu.com it's 191kb and that simulates the whole x86_64 ring 3 architecture up to ssse3, plus enough of ring 0 currently for the cosmo codebase to have metal unit tests. The APE blog post talks about the possibility of embedding something like that inside these x86 binaries. So if you feel really strongly about non-x86 as many of the people in this thread do, then 90% of the work has been done for you. I haven't taken it 100% of the way there since I personally don't need non-x86 support.
Yep, one of the main things I did with nim for the month or 2 I was really into it was write a duktape wrapper[0] (in retrospect, I should have made the name a pun related to wrapping with tape...). It was pretty interesting given the stack-based nature of almost every duktape operation.