I'm sure the answer could be found in this repo somewhere but its above my head- does aoe2 DE rely mostly on p2p for multiplayer? I assume it does and the regional servers are just used for matchmaking, and all the actual game logic is running on the clients. I base that on the fact that map hacks are possible and that one player lagging lags the game for everyone, but there are often conflicting claims when it's brought up on aoe forums
I'd be surprised if the definitive editions changed the design significantly enough to move the netcode away from P2P, but I don't know of any actual information on it.
AFAIK, it's server-based rather than p2p for DE, but the way it works is all clients/servers simulate the world in lockstep and hold a full copy of the state. That's what makes map hacks possible.
You don't need anything paxos-like for this, the game desyncs and stops if any machine messes up but you can usually restore from a save point in that case.
In professional tournament games a server is chosen that lies between the two players. For example, a Brazil-China match might be played in an EU server.
Given this, I suspect the server is used as a central source of truth between the clients where all game data goes through the server, with all the calculations still being done client-side.
Gatsby was a bit soured for me by having read it for the first time as an assignment in high school. Really sucks the fun out of literature when you're yanked out of it after every chapter to write a summary, or answer some dumb quiz questions about what color his car was in chapter 2
I don't, and I won't, but that doesn't really address the points in that post. There is nothing any individual can do about massive corporate cartels controlling entire industries and strangling all potential competition in the cradle, like they said anti-trust enforcement is the only way. But apparently it'll be difficult to garner support for that when people perceive it as an attack on their 'consumer preferences'
Not really a game though, it's the Ur Metaverse-y thing, but ultimately a vast complex chat room, if we forget there's the Game being left off MMO it becomes a way less useful term. Too much starts falling into that category, social media sites can tumble in.
I unironically love cruelty squads aesthetic, its one of my favorite indie games in recent years. Even the store description calls it a "sewage infused garbage world"- and it is, but its also oddly charming, and perfectly suits the game's theme and atmosphere. Though its probably not very enjoyable for those with epilepsy
I've heard its style described as the product of someone understanding good design but doing the exact opposite of that out of spite, which seems pretty fitting.
This is how I feel about ableton every time I try it, the workflow and interface is just not intuitive to me and sucks the fun out of playing music. I landed on FL studio- it feels a lot more natural. If its good enough for soulja boy its good enough for me