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I agree. The recruiter helped me prepare and also shared resources to read.


There are definitely problems whose description is not well written. You can validate that by reading the comments on the problem.


Have you been exercising?


Sounds basic but wearing yourself out with workout is extremely effective; gets your body itself to "want" to go to sleep, no mental tricks needed.


Prisoners The Dark Knight Blue is the Warmest Color


I surveyed 150 ChatGPT users, and this is what I learned:

1. Generative AI tools helped them save an average of 1 hour and 20 minutes on every use.

2. ChatGPT is the most popular AI tool most users use.

3. 45% of users use it every day. And 12% use it every hour.

4. > 90% of the users use AI tools every month.

5. Users have been increasing their use of AI tools.

Full Analysis and Breakdown: https://aiproinsights.substack.com/p/what-i-learned-after-su...


The sales techniques depends on the channel, if its like $10/month, you will use different channel compared to a products sold at at $100k.

Most indie hackers rely on social media and SEO for traction. It's more of marketing and less of sales.


I agree


Facebook is even worse nowadays


For me Facebook its full of adverts and suggest post from groups I'm not part of, most of which are AI generated images and/or clickbait headlines. Plus Reels which I don't want to watch.


I never paid for Facebook


You don't need to when you are the product.


That's the point I'm trying to make. I pay for YouTube, I should be able to choose that i don't want to watch shorts, for instance. A few days ago whenever they suggest shorts in my feed, there was a "not interested" button. It's gone now


> I should be able to choose that i don't want to watch shorts, for instance

You can, it's called just not watching them. YouTube isn't forcing you to watch shorts, they're not forcing you to use their recommendations either.

If you don't like the service you can stop paying for it, that's always an option.


How is this different than p5.js?


"When someone interacts with the graphics, for example by trying to drag an element to a new position, g9 optimizes over the space of possible values for your data to find a set of values that comes closest to creating the change."

This clearly isn't trying to be Processing. Obviously it's not revolutionary in terms of being productive, but it's a super cool concept and seems unique to me! The dragon example is particularly telling. You can grab any node and it tries to fit the fractal to wherever you move it.


I'm not familiar with p5. Can you pick an arbitrary rendered point of a p5 picture, and manipulate it?


Yes, it has full interactivity support: https://p5js.org/learn/interactivity.html

P5 has an imperative/immediate mode style of graphics API so you have to code the result of your interactivity (moving a point, etc.) yourself. Something like three.js, which has a full scene graph for rendering and interactivity, might be a better choice if you want a lot of interactivity out of the box.

I'm kinda scratching my head at g9 as it seems to be a mish mash of scene graph that's implicitly generated and imperative rendering APIs. It's not exactly clear to me why you'd want this mix except for very specific scenarios the author created support for with their implicit scene graph generation for interactivity.

In my mind you either want something that's like three.js with a full scene graph style of rendering and interactivity, or a p5 style imperative API for both. This seems to be some in-between thing to scratch some itches.


Have you tried dragging one of points?


Yes, I understand what is happening here with interactivity. Like I said I don't follow why I want some implicit generation of an interactivity scene graph (i.e. what points are connected or move relative to other points) when I can just be explicit about the scene graph interactivity with other similar libraries.


Because it's a fast way to get that interactivity, rather than having to explicitly code it yourself.

A good example are modern math videos on youtube, like this one (not saying that they're using G9.js in particular): https://www.youtube.com/watch?v=spUNpyF58BY

It's 20 minutes of changing graphics. You could code all of that with P5, and it would be an excruciatingly long process. G9.js would get you there in a fraction of the time.


Dumb question -- I know what d3 stands for. What are the 5 p's in p5 and the 9 g's in g9?


I was curious too, took a little bit of digging :)

"the original domain of [P]rocessing was proce55ing.net, so people used to sometimes refer to processing as proce55ing or P5 or p5 for short. they still do sometimes. p5.js is a reference to that."

from https://github.com/processing/p5.js/issues/2443


You can try this startup: https://www.chatbase.co They have lot of traction.


Not very impressive. I asked if it used fine tuning and it just said I don't know, ask support.


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