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While that may be true, the ACS here is merely reporting on the story.

From the article:

> “FSU will take CBA to the Fair Work Commission over the issue”

(FSU being the Finance Sector Union, and Fair Work Commission being a governmental body that does have some powers.)


Nice work! I particularly appreciated it telling me what the potential letters were for each remaining square after I’d started filling out a particular colour. Well done!


Thanks for trying it! Do you think undo would be okay if it “cost” you a turn? Part of the fun (for me at least) has been the competitive nature of it (ie, competing on getting the lowest turn count)


No, imo that won't be okay. Competition is not in a picture if one can't even finish a round :)

Perhaps you can have competitive and casual modes? One with the score and no undo, another without and with respectively.


I think this is a good idea. I personally enjoy seeing where I place and trying to use the least possible number of moves. However, I also thought it would be good to be able to play as many puzzles as you want in a day, and a casual mode may be a way to do this.

There could be an official word each day that is ranked, but also randomly generated puzzles that you could play limitlessly. Only issue there is when you have words appearing in the casual mode and ranked mode, which I'm not entirely sure how to fix.


Sorry for the confusion! The word you spin must be a valid word.

So if you had a row like AEBUG, you could tap B then G to spin BUG, and the row would end up as AEGUB. Or you could tap B then E to spin BE, and the row would end up as ABEUG.

(Because BUG and BE are both real words)


I'm agreeing with everyone who says this is terribly confusing.

It also is flawed in that if I wanted to spin, for example, BED, I could not - it would spin once BE was clicked.

Edit: I see in other places you explained how to do longer words. But that just proves the point. This needs a serious refactor of the UX.


It has to be a recognised English word for it to spin. And to spin a longer word, you tap the first letter then the last letter. I’ll be updating the instructions soon, but hopefully that helps in the meantime!


I get it now. So if there's a substring "TOUR", I can click on "T" and "R" to spin it; then it becomes "RUOT". After that I am not allowed to click on "R" and "T" to spin it again, because "ruot" is not a word. But i can click on "T" and later "R" to spin it in reverse - and then it does become "TOUR" again.

It took me a while to get it - extra instructions would be helpful.


You may want to show a popup message explaining that first time it refuses to spin. I tried playing, it kept blinking red, so I just gave up. If it weren't for the above comment, I would've never realized what was happening.


If updating, remove any reference to Rubix Cube since it doesn't "spin" a row, that reference is adding more confusion about how it works than it clarifies.

Other words better than spin: reverse, mirror, or flip. Word reverser, word flipper.

Arguably more a mix of wordle and boggle or scrabble than Rubix.


I'm trying to spin CAT as in the example. I press C, A and then it just blinks red before I get to T. I don't get how to play this.


It definitely gets easier with a bit of practice.

PS: I solved it in 8 today, and my friend - who seems unnaturally good at this - solved it in 7. He always seems to beat me by 1; it’s like if the person who invented golf was best mates with Tiger Woods!


Definitely gets easier! The first puzzle after the HN post took me 181 ( including figuring out how it works), which I think is the most anyone has taken on one puzzle lol. However today it only took me 22 moves! It's a very fun puzzle and it really just needs a bit of practice.


I definitely found it too difficult. I'd like to see a 3x3 or even a 1 dimensional version that I could use as a learning tool.


Thanks! And yes the instructions are proving to be a common issue in these comments. Will fix those in the next day or so.


I've been fiddling for a few minutes and have successfully moved a bunch of pieces...but also can't figure out for the life of me why some moves aren't allowed.


It only allows English words (that are present in the word list I found… think valid scrabble words). Does that explain the issues you’re seeing?


Yes that’s right - the instructions need tweaking, but you tap the first letter, then the last letter, and if it’s a recognised word then it rotates.


Not yet open source, but probably a switch I can flick on GitHub. Let me check.

EDIT: https://github.com/clarewolftrust/spindle (but definitely take it with a grain of salt!)

It is literally my first php project in years, though, and first Laravel project ever, so might not be the best educational reference!


All great ideas thank you! It’s amazing how the core game can quickly become only 10% of the total functionality!


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