Given my interest in games and demos, I feel the opposite. I'm always in search of the real-time method that looks plausible and can cover huge areas in 3d space.
Computational accuracy is not important to me at all.
I thought I recognized your handle! You wrote the "A Primer on Bézier Curves" article. Thanks for providing that amazing resource, it's been invaluable during my learning process.
What they are, and what people call things, are two different things though. Ran into lots of folks calling them Frenet frames while looking this up myself several years ago.
As an Australian, is the best approach to encrypt all my storage and communications? Is that even possible when the potential threat is the government?
This is always the best approach. It's not like you need to make it perfect and unbreakable, just annoying enough to get in to relative to the value of doing so.
I wholeheartedly disagree with this assessment of Apple. As a long time business owner and developer, I've had nothing but pain as a developer working with Apple technologies.
We've created over 100 cross platform experiences, and I'm seriously considering a #FckApple tattoo.
I know that feeling. I was going to write a post about how Apple's review process made us change our how business because we couldn't afford to fight with them even when we are in the right.
Counter point: Often I am faced with doing it right or doing it within budget for an activation that is designed to live for a few weeks only. I aim for 100% compatibility with different hardware, OS, browser, user experience, client expectation and non suicidal business practices.
Computational accuracy is not important to me at all.
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