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Almost certainly not. From the article:

> And folks living with their parents or roommates aren’t counted in this data, at least not the same way as those who have gone off on their own.

> Due to the difficulties of disentangling a family’s holdings, the Fed combines the wealth of “financially interdependent” household units and effectively assigns it the demographics of the head of household (or more accurately, what the Fed calls the “economically dominant single individual or couple” in the home’s “primary economic unit”).

> So, when we say millennials have record wealth for their age, we’re really saying millennials who have become financially independent are doing well for their age.

> If we could correct for this, millennials wouldn’t look so hot after all — financially, at least.


> On the consumer side of things, nothing is slated to change.

And I've been told the same as an employee during acquisitions. There is a short and implied time limit with that statement. Should we not expect enshittification?


From Google:

> The Corporate Transparency Act (CTA) is a federal law that requires certain entities to report information about their beneficial owners, or individuals who own or control a company.

> The CTA was enacted in 2021 to help prevent and combat money laundering, tax fraud, terrorist financing, and corruption.

I'm not convinced that the downside of some extra paperwork outweighs the value here. I also don't see how this violates any part of the constitution.


> What didn’t work

> Content. Brace for an obvious statement: it is one thing to imagine a grand, Daggerfall-scale game in your head, and a completely different thing to actually start building the pieces that make it up.

This is what always kills it for me. It's not so much that there aren't good off-the-shelf content packs, its that unique gameplay ideas with unique visualizations don't have ready made assets. Even for a simple game like pong, if you want to do something graphically unique with it (make the paddle shake, charge up, or have a power bar embedded in it that fills up whatever), then you better be prepared to become an artist or find someone who will be your game's artist.

And also like the article points out, the latter is fine if you're looking to commercialize it, but it doesn't seem like there are many artists offering their skills for free games made casually in a developer's spare time. It seems there's a critical threshold of game development "seriousness" that needs to be committed to by all involved to make it worth the time and effort of others.


It was originally published in Windows Sources in March 1995.

Why believe his claim?

Where and when I grew up, Saturday detentions were pretty common in high schools (don't know if they still are or for other parts of the U.S.). The movie 'The Breakfast Club' is based on Saturday detention. That gave me the impression back then, that they were pretty normal.

You think they should've just left the license-violating repo up for others to possibly also unknowingly violate?

That is clearly not what I said.

Yeah, why not ? Violating from some people (closed source proponents) is fine. /s

I don't agree with this take. First, licenses are what court cases and a system of laws are built on. You can't exactly fork a repo with a bad license and hope for the best. Second, this article is downplaying the fact that the repo included a lot of libraries whose licenses they were violating by including it in their repo, and there was no easy way to make the code work without those libraries. The poor license they wrote was just one of a myriad of issues. I think The Register's article is more accurately worded in this regard[0].

[0] = https://www.theregister.com/2024/10/16/opensourcing_of_winam...


He redacted it and they still wouldn't allow it[0].

[0] = https://news.ycombinator.com/item?id=41679742


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