Author here. That would work for a count (so perhaps that was a poor example to choose for this post) but we also use calculated_attributes for many more complex cases (for example, querying the earliest date in 3 columns across 3 tables).
Not really the same thing, is it? Gemnasium is a paid service. As far as I know, it relies on monitoring your source code on Github, which requires granting it access to your Github account. The OP's tool is a command line tool that generates a changelog only when you ask for it, and requires only local access to the code.
Hi, Gemnasium founder here.
Let me clarify things a bit :)
Gemnasium is a paid service for private projects only, and security notifications. It's free for opensource projects.
If you don't want to share your github repo with us (and I completely understand that), you can push your files to our API using http requests, or directly our CLI : https//github.com/gemnasium/toolbelt
Modern projects use more than one package manager (ie: bower or npm + something else). You don't need to mix tools with gemnasium, we support projects with multiple deps type.
I appreciate the feedback, but you're not really contradicting anything I said.
Most companies have private projects, so you end up having to pay for Gemnasium. And you do have to somehow upload stuff to your service to make use of it.
Like the grandparent, I just want a command-line tool to document updates to NPM modules as part of Git commits.
> Modern projects use more than one package manager
Our projects are very modern indeed, and we use just one package manager per project. Node.js projects use NPM (for server and front end packages), Ruby projects use Rubygems, etc.
Agreed. But why do I need to share anything at all when a local command-line program already has all the information (or can gather it from npmjs.com or whatever)?
> The stutter edit[1] is a musical production technique, most often known for its use in electronic music, in which fragments of audio are repeated in rhythmic intervals.
Electronic musician Brian Transeau (better known as 'BT') developed the "technique", coining the phrase, and later released it as a standalone plug-in.
No it's not. A stutter edit is about much shorter pieces, and notably not about repetition. I'm not sure where Wikipedia got that from. It's about adding little silent gaps to tracks.
Adding silent gaps is closer to fine stacatto or granular synthesis. Stutter edit is taking very short slices of samples and rhythmically rearranging them at a very fast rate.
I'll agree that what the article is talking about and the stutter edit are very different things though.
this program was "old" and wasn't the first. ableton added beat repeat in 2005, and there was vst's i can't remember the name of that did it before that.
you've hit a nerve anyway, BT is easily my least favourite electronic music artist ever and so I am probably not capable of reasonable debate hereafter. i think he's possibly the most overrated producer in the world.
I can pull examples of sample mangling that fall under these definitions from, at least, somewhere around 1993-1995. Someone seriously is saying BT invented this shit?
yeah people are seriously saying it. read that wikipedia page, it's beyond ridiculous.
earliest i can think of is the aphex remix of flow coma and i'm not even trying.
> Electronic musician Brian Transeau[3] developed the "technique", coining the phrase, and later released it as a standalone plug-in. Until this point the majority of stutter edits were created through deliberate manual editing techniques rather than automated processes (such as the eponymous plug-in). The audio plugin is named "Stutter Edit" and was co-released by iZotope and Sonik Architects.[4]
it's not like izotope release a plugin in 2002 which does the same thing, oh wait it is:
"developed the technique" is such a weaselly phrase. did he develop the technique, or did he further develop a technique that already existed. to my understanding neither is true. he's a crap musician to boot.
Transeau found that software tools to accomplish this weren't readily available. So, he decided to develop his own, forming his own software company, Sonik Architects. And later Sonik Architects was acquired by iZotope.
It's like saying: "Columbus didn't discover America because it already existed" or "Newton didn't discovered 'Law of inertia' because it already existed".
I'm pretty sure stutter edit is just one particular techinque used in various kinds of music, no so much about the more general definition of what makes music (= repetition) as the original article states.
I cringed reading that. There were a lot of people using that technique long before BT. Max/Msp, csound, and many other programs allowed user to do this. Not to mention the old amiga scene trackers and old jungle artists with their "trackers".
I don't build software for 2 year increments. It took us a year to get our last release out. Telling management their shiny new 2 million dollar investment has to be reworked to Angular 2.0 immediately could be career ending.
If we put humans on Mars do you think we could find the source quickly/quicker than using robots? Is it a case of the robots finding signs of life and humans confirming them and getting the specifics? I'm asking because I'm not all that informed on this but from what I can tell robots have very specific missions so may not be able to find life even if they detect the signs.
Assuming equivalent spending Robots are a much better option. But, a manned mission is likely to get ~10-100+x what unmanned missions get so it's hard to say.
Also, those rovers did a really wide range of things for their cost. From driving around 40km and taking pictures to analyzing chemistry and even testing for "wobbles" in the planet's rotation that would indicate a liquid core. Sure, they cost ~500 million a pop, but compare that to 100's of billion for a manned mission that might never reach Mars and things don't look so hot.
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