I intentionally didn't say AI but LLM because for me the word 'intelligence' is misleading. But LLMs are definitely a leap forward in NLP and what other word for 'comprehension' would you use?
This is a very strong, explicit statement in response to someone using the term rather casually. Can you explain why you are so sure?
I do think you need to define 'comprehension' in order to be certain. A statement fitting the form of "it doesn't comprehend, it just X" is incomplete, because it fails to explain why X is not a valid instance of comprehension.
Except I've seen this suggested elsewhere, beneficial effects from both skydiving and from scuba diving. Things that cause big swings in available oxygen.
Wonder if this is what happened to fluoroquinolones. They are likely mitochondrial toxins and some small percentage of patients get permanently harmed by them and sometimes in a severe way. Older versions were taken off the market and the current versions each have multiple black box warnings. Sadly, it seems many doctors aren’t even aware of this.
barrier to entry is more problematic than anything else
make something decent in the same space as an existing mega-corporation's tool?
prepare to get sued and they also steal your good ideas and implement them themselves because you don't have the money to fight them in court
I wrote a 20,000 line multiplayer battle-arena game in XNA back in 2015 with manually coded physics (so everything is there in the code) and have tried several times with Claude, Gemini, Grok, DeepSeek, and GPT to translate it to JavaScript.
They all fail massively 100% of the time. Even if I break it down into chunks once they get to the chunks that matter the most (i.e. physics, collision detection and resolution, event handling and game logic) they all break down horribly and no amount of prompting back and forth will fix it.
I wrote an entire multiplayer game in XNA that I've tried repeatedly to get LLMs to translate to javascript
it's just utterly hopeless how bad they are at doing it
even if I break it down into parts once you get into the stuff that actually matters i.e. the physics, event handling, and game logic induced by events, it just completely falls apart 100% of the time
I felt this the other day. I wouldn't even consider my example exotic, p2p systems using electron? It just couldn't figure out how to work with YJS correctly.
These things aren't hard if you're familiar with the documentation and have made them before, but what there is is an extreme dearth of information about it compared to web dev tutorials.
With many asterix and footnotes. One of which being that if it literally output the exact code, of course that would be copyright infringement. Something that greatly resembled but with minor changes would be a gray area.
Those kinds of cases, although they do happen, are exceptional. In a typical output that doesn't not line-for-line resemble a single training input, it is considered a new, but non-copyrightable work.
You should be careful about speaking in absolute terms when talking about copyright.
There is nothing that prevents multiple people from owning copyright to identical works. This is also why copyright infringement is such a mess to litigate.
I'd also be interested in knowing why you think code generated by LLMs can't be copyrighted. That's quite a statement.
There's also the problem with copyright law and different jurisdictions.
First, you have to prove it that it produced the copyrighted code. The question is what copyrighted code is in the first place? Literal copy-paste from source is easy but I think 99% of the time this isn't the case.
reply