AR for some mechanics is probably helpful in one way or the other.
But when you create a digital twin for traingin, VR or AR, it will be easier to teach a robot to do that job without any human. It might be that VR/AR is a short intermediate step, but robots are the future.
And i' still waiting for the master skill application. Were is it? What is it? Why does the lizard talk about tech stuff in his video only and not about what you will do with it? Guess why?
Full body tracking without extra equipment and much better hand tracking are on their way. Those are the keys to unlocking a lot of skill training. The other big hurdle is just building the software, someone with domain knowledge has to create Electrician Simulator 2023. Industry is doing this right now in a few areas, wider adoption will increase that pace.
But i think it will end up like 3d printing: Fun and niche for nerds and the professional versions are better and more expensive and only yused for their usecases.
I also have a htc vive pro + wireless transmitter + highend pc and i don't think at all that this will replace a normal monitor setup on a table.
Why?
Because wearing a headset on your head is just cumbersome.
I don't think anyone would ever sit in any outdoor setup with a VR headset on their heads because it looks idiotic, it ruins your hair and its too expensive to let it lay around.
And at home? At home people stoped wearing pants why would they give up a good display for a headset?
Except with a 5in phone screen, you still have some sort of situational awareness of people walking up on you whether you choose to ignore that or not is totally different than being in a headset where you have none.
I keep seeing ads/promos for VR with people on a train/subway in a VR headset. I hope you don't mind having the rest of your stuff taken from you while you crush it in what ever game you're playing on the subway
Yeah, the Terminator AR view was always the best use to me. Instantly image rec to find the names of people in your viewport type of stuff. Adding turn by turn arrows while walking a city/mall/etc.
Then, Black Mirror comes along and ruins it for everyone, because of course people will use it exactly as they proposed it could go. After seeing that, I don't want any part of it.
Is there a rule of the internet/tech/life that says for any good use, people will first take it to the dark places thereby ruining any potential good usage first?
3 words, full color passthrough. Meta includes sample footage of this in their demos so it's definitely coming with Cambria. While it would be possible to use a standalone headset out in public, I don't think that's the main goal. The hardware belongs in a home or an office where you have a dedicated play space tailored to whatever your use case is. Asking for something that people can use on the train on their way to work is trying to run before we can walk. VR headsets will replace desktop displays first because why wouldn't you want a device that can emulate any size, shape, or number of displays instantly with no cable management or mounting hardware and allow those displays to be visible whether you're at your desk, on the couch, grabbing a fresh cup of coffee or doing some stretches on your yoga mat.
> I don't think anyone would ever sit in any outdoor setup with a VR headset on their heads because it looks idiotic, it ruins your hair and its too expensive to let it lay around.
Not something I care about in both counts. And I don't think people care. In fact I was at a trade show this weekend where someone was playing a Q2 game and everyone looked really interested.
because it looks idiotic
Same as when people started talking to their bluetooth headset while walking on the street. It used to be disturbing and idiotic but no one bats an eye now.
The Quest 2 already has passthrough. When you exit your guardian, which is an area you defined as "safe", it will use the external cameras to essentially act as thick glasses.
Not to say that it is some kind of blissful experience, but it works reasonably well to go get a glass of water.
Also not OP, but I use my quest 2 just about every day, so I could share a bit.
I've gone through phases since purchasing it where there is one game or another that I get into, but the general theme has been something with a 'physical' aspect to it + skill development (Beat Saber is a characteristic example here). The exception from that theme was when Half-life Alyx came out—I enjoyed it and put a good amount of time into it. Similarly, when I've felt more social I've deviated from my usual pattern and used Big Screen VR (social movie/tv watching app with virtual theaters/lobby) to hang out and talk with others.
Currently—and this has been going on for months—I play Zombieland VR: Headshot Fever daily. My sessions are typically between 20min and 1hr. For me it's a great way to get into "flow" because it forces you to keep your attention on your external environment, precisely control your actions (i.e. aim accurately), waste absolutely as little time as possible (the goal is to beat levels in smallest amount of time, compete with others on high score list)—and the biggest selling point: I can do this while standing up and moving around a bit, it's not going to keep me at my desk where I've already been all day.
I've been using the headset regularly since I bought it (a couple months after it was first released). I've gone through "dry spells" with it where I kind of forgot about it or didn't have anything I felt like playing—but mostly I've found consistent use for it.
No OP, but I mostly use it to play "hangout" games with friends who live in different countries, such as ping pong or minigolf. Much more fun to hang out and play a casual game and talk than sitting in a Zoom call with them. Sometimes I also play a quick round of Beat Saber or some other game.
How often? Couple of hours a month
Long term motivation? Do more social stuff with remote friends and, once it's more comfortable to wear for more than two hours straight, also work in VR.
It would be much greater if he actually cared for society and would fix what he did with facebook, addicted mobile/facebook games and fake news.
But hey now the poor can have a 1-2k high quality VR Headset with full immersion to see others in a VR Chat while living in a dumpster.
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On a more non emotional side: Of course i like the idea of a high quality VR Headset but i'm not sure what FB thinks what this will do for FB. Those millions/billions they invested in their Metaverse will not become something great.
I'm still very confinced that VR is a novelity and nothing people will just be in all day long. Why would they?
Lets compare it to others:
Apple key notes are about new hardware, new usability.
Google IO has a ton of diversity, doing things for society. They talk about taking good pictures of people with all type of skin tones. They talk about 24/7 sustainability, better and easier security, protecting their users, skin mold detection and they have android.
What is Meta talking about? How to put all of us into a VR world with probably a ton of monetarization. Awesome \o/ the poor who can't afford their own house/home are then sitting in a cheap/bad flat, sitting in a chair with a VR Headset on?
And of course there will be a handful people playing around with this, but you know Second Live is also probably still running...
Google is one of the few companies were their Keynotes are so boring because they actually fix real life boring shit which affects us all.
There exist people now who spend all of their sleeping time, and the majority of their waking time in primitive virtual environments while wearing incommensurately cheap hardware, speaking with almost nobody, over Internet connections barely fit for the task of voice, let alone streaming video. There exists appeal, for a few. You can do a lot with an avatar making one of two faces.
I was looking for a job, had 3 offers all of them without an assignment.
I had one job opportuniy i liked, with a 4h assignment and i didn't get the job.
I fully accept doing and learning for Google or Microsoft or Apple etc. but they pay in germany like 30-50k a year more than the normal companies.
Normal company is 80k, the others are 120k up to 160k.
And others mentioned it but i want to repeat it: The offer i actually took (and it was the best choice as well) was actually because an ex collegue pointed me to it. There was already a foot in the door.