All these search engines do is trying to parse content and push it on their pages, without contributing author. So, what incentive is there for content creators to keep writing these? At some tipping point there will be no point and bubble will burst, where will all these LLMs and traditional search engines get their info then?
> to shill Cursor because it became irrelevant after introduction of Canvas tool.
Haha, no. A web interface won't make a full-fledged IDE irrelevant. Canvas is really cool for a quick session in the browser, when travelling, while in bed, on a plane, etc. It's neat and works. But it's nowhere near the IDE experience.
Cursor is still a full IDE in the background, with all the bells and whistles that come with it. So if you're working on anything more complicated than one-off scripts, you'll still benefit a lot from having it, over a web interface.
Also good to note the author is currently involved in building - yet another - ChatGPT wrapper, so I'm not surprised at all he's hyping and shilling AI tools/Cursor.
Thinking about it, steam should force this on every game developer that has cheating problem (I am assuming mainly shooters), maybe implemented better fingerprinting way, giving developers options to hide cookies somewhere in folders of their choosing.
The problem is that once a technique like this becomes standardized the cheat software will know how to automatically disable it. Even in the article it points out that had the cheaters put in the work they could have edited a single text file to break the system, but they did not. If this solution had been implemented for all CS:GO players then it would have been defeated fairly quickly, but since it was just one set of servers those were easy enough for the cheaters to avoid.
That said, eyeballing the chart in the article you can see an enormous ban wave that happens when the system is turned on, but afterwards the total level of cheating quickly returns to roughly where it started. If there were long term impacts it was only in the reduction of staff hours needed to review game footage to determine if a player is cheating.
Risk there is that what ever id is generated tends to leak. So lot of cheaters will either tamper with it or circumvent it. So the game will continue and not actually be effective for very long.
Problem is that you do not want random. You want it to be generated. It should be same say after you reinstall OS and the drivers and the game.
Idea really is that you can identify single device time after time. So even if there is slight change in anything like software that can be easily changed that is not good enough.
Not that fingerprints should lead straight to bans, but maybe at least heightened awareness.
Cache was invaluable tool for journalists over the world, especially in todays fast-moving, information overload world where powerful people try to rewrite history all the time. It sucks.
Sometimes I wonder if it really was a burden for a Google?
reply