Bleeding Edge is a big book, but very easy to read for Pynchon. Crying is tiny, but dense. Vineland isn't huge but I found it hard going (but entertaining and worthwhile). Inherent Vice is a similar size to Vineland but an easier read.
This game is great. I played it for quite a few minutes. It reminds a lot of one the games that the inventor of Tetris designed for the Famicom. I can't remember the name of it at the moment.
I always wondered if it was possible to have a TUI-style window manager inside the terminal. This is a fantastic project, whoever made it did a great job.
I was curious about that too, I think probably a Splendid 33 - inquiries have been made (will update). Why do you ask, is this a judge worthy topic? You don't meet many people who've used a.. true mechanical keyboard these days :D
No specific reason. I've always found typewriters interesting and I enjoy it whenever I find someone who has, or still, uses them. They're a lot more enjoyable to write on than computers, to me at-least.
You can define macros over the assembly to gain a high level language sort of similar to an untyped dialect of C.
For me it would be sort of like writing programs in C versus higher level languages: much more tedious, will take longer and require better planning/upfront design, but doable.
With practice you learn some tricks that can seem clever to anyone not writing a lot of asm. It’s “just” a very low level language IMO.
She has been brainstorming how to handle texture mapping within the performance constraints of doing it in bash for a week now (long before she actually got this working) and so far we've come up with some hypothetical ideas but she has not tried any of them yet. Maybe tomorrow...