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This is a really cool design for a website, but I can't imagine it would be too user friendly for mobile users. It's still awesome to use on desktop.


Howdy - I know I'm digging this up from the past, but your comment prompted me to add some mobile friendliness to my own take at this: https://con.rs

Of note - autosuggest options, clickable links for ls output.


Interesting, I'll check one of those other books out. The library I go to only ever seems to have his doorstoppers on the shelf.


Entirely subjectively:

Bleeding Edge is a big book, but very easy to read for Pynchon. Crying is tiny, but dense. Vineland isn't huge but I found it hard going (but entertaining and worthwhile). Inherent Vice is a similar size to Vineland but an easier read.


This game is great. I played it for quite a few minutes. It reminds a lot of one the games that the inventor of Tetris designed for the Famicom. I can't remember the name of it at the moment.


Thank you! Someone else in the comments also found it similar, and linked to the game you're remembering: https://en.wikipedia.org/wiki/Knight_Move


That's the one I was thinking of, thanks.


I always wondered if it was possible to have a TUI-style window manager inside the terminal. This is a fantastic project, whoever made it did a great job.


My TUI desktop environment, complete with a tiling window manager, is called Emacs %) I suppose Vim can offer a comparable experience.


To paraphrase the old vim joke, emacs will be great once they add a text editor. ;)


The demo looks great but I'm twice shy from having been bitten a few times.

It can't just be pretty.



A little bit actually, yeah. This looks great, thanks.


Good point. What model was the Olympia, if you don't mind me asking?


I was curious about that too, I think probably a Splendid 33 - inquiries have been made (will update). Why do you ask, is this a judge worthy topic? You don't meet many people who've used a.. true mechanical keyboard these days :D


No specific reason. I've always found typewriters interesting and I enjoy it whenever I find someone who has, or still, uses them. They're a lot more enjoyable to write on than computers, to me at-least.


I still don't understand how people were able to write software in the days when assembly was the only option for speedy execution.


You can define macros over the assembly to gain a high level language sort of similar to an untyped dialect of C.

For me it would be sort of like writing programs in C versus higher level languages: much more tedious, will take longer and require better planning/upfront design, but doable.

With practice you learn some tricks that can seem clever to anyone not writing a lot of asm. It’s “just” a very low level language IMO.


Keeping things pretty simple in project scope and hardware helps quite a lot


I wonder if texture mapping this would look good.


She has been brainstorming how to handle texture mapping within the performance constraints of doing it in bash for a week now (long before she actually got this working) and so far we've come up with some hypothetical ideas but she has not tried any of them yet. Maybe tomorrow...


This absolutely amazing.


This is cool, it reminds of when I would get bored and make little games as batch files for the windows command prompt a long time ago.


This ia really neat, I always wondered how those books were designed.


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