Just like how many companies have methods available to them to remove bad glassdoor reviews (or make fake 5-star reviews), this system is even more rife for abuse.
Credit scores seem to be pretty robust? Maybe this kind of system would work:
1. A third-party assigns everyone a hidden score, and gives them a cryptographic signing key.
2. They can sign off on one-time lookups to companies they apply to. Every time their credit score is looked up, it decreases to disincentivize "spray and pray".
3. Companies are incentivized to go directly to the third-party (to ensure truthiness), and not divulge the score to other companies (since they are in a competition).
4. The actual algorithms used to determine scores should stay hidden to avoid manipulation. However, how do you also ensure accuracy? Maybe have several dozen reputation companies, and apply Shapley values based on hiring decisions. To avoid correlation, you should only update a reputation's weight when the hiring decision didn't query it.
You also want colleges to signal to their applicants, not force them to also signal for their alumni. The two will naturally be correlated, but you can do better by specializing.
This article seems to exist in a weird middle ground of both going too far, and not going far enough.
Private bathing is a modern luxury few people would be willing to give up, but at the same time, should they realistically advocate for it, they need to go beyond just considering communal bathing as a single concept. They need to instead consider the cultural environment which surrounds it, and consider communal living as a practice.
While there are many arguments to be made against this (some by me, even), it's a lot easier to conceptualize people bathing together when they actually know each-other on a more intimate level, instead of just strangers getting naked and pouring water on one another.
Nah, its still relatively common in Japan for strangers to get naked and bathe together, rarely even in mixed gender baths. Strange idea for some, sure, but its a part of regular life there.
If by hook up you mean sex then no, but if you just mean to meet new people then maybe, but people still mostly keep to themselves. Its not a super social setting.
If there was a nice "bathing house" per 1000 people, as suggested in the article, that would make it at most ten minutes walking distance for me. I could absolutely see myself shifting some of the weekly showers in that direction for social reasons.
But completely giving up on the option to comfortably and conveniently wash myself without leaving the house? No way!
Recipes absolutely should be written in code. If I could view source, copy the recipe yaml, and paste into my personal recipe manager app, it would be much more convenient.
Screenplays... are already written in code, partly. If they weren't, they'd include quotation marks and "she said" after every line.
I think the counter-point to that would be that if you're writing infrastructure as code, and your architects are using a specific language anyways (Python in this case), it makes more sense for data governance and editing reasons to just keep things in the existent ecosystem and not worry about having to procure another license.
Vs. Cooking or Writing which aren't coding practices unto themselves.
You can do it, certainly, but it is overkill. It also limits your potential editors to people who know Python and are willing to install it on their machine. In contrast to Python (or other programming languages), a language like YAML or JSON can be learned in minutes by just about anyone.
I've flown with airlines before where there was a cascading delay due to a "plane deficit" at the terminal (not the technical term, that's my own). Not to say it's always uptime, but I imagine there are instances of constant uptime.
They can't just change things up on a dime like that. Even if it's 3 AM and most planes are sitting on the ground they can't just be used for your flight like that because they are all scheduled to take off in the morning rush a few hours later.
Well I mean in many countries, blocking the surveillance agency from listening in on your calls/texts/chats is illegal. So making an app that interferes with the agencies ability to "listen in" is infact a criminal enterprise.
How about adding "illegal thoughts" to that mix too. It is only one short step away from wearing a monitoring "headband". All subversion grows its first root in the mind of the citizen. Nipping this in the bud through detection and re-education guarantees peace and safety of society and the nation. If you have done nothing wrong, you have nothing to hide.
I imagine the use-case for low-code tools is when your ratio of "business experts" heavily outweighs programmers, and the cost of inefficient dev processes/tech debt is less than the cost of waiting to onboard people with a coding background.
I don't want to diminish how interesting the path is, but in my experience, it's still too far out of the way and too purpose-driven to have the organic spontaneity of a good third space.
Indeed, on the first point, I live in a condo connected to the path, so obviously extremely useful for me. Not sure if you've been inside recently, but as I mentioned the renovations they've done in the core core core (2-3 blocks of CIBC tower) has really opened it up, before it was just a tunnel to me, it's slowly turning into a "place" - but I do overall agree today it's not quite there for most of the core (and will never be great for those outside it, it's way too hard to navigate if you don't use it daily)
This is one job I am actually hopeful will be fully automated. I've heard before that the people doing this 'tween' frames make less than minimum wage on contract.
That being said, I'm sure this is going to take a while to fully replace the manual efforts. There will probably be awkward phase in between the outset and the perfect modelling efforts, and I'm sure lower budget shows (or ones looking to cut corners) will be the early adopters.
Anime already cuts corners by using cheap 3d models in place of 2d hand drawn objects.
The more rigid the object, the better this works. 3d cars look better than 2d cars, even in an otherwise 2d show. Mechs look a bit worse. And human characters look horrible.
Yet anime studios still do it. Including for critical highlight scenes like dance scenes (Check out Love live dance scens), because it is so, so hard to draw humans dancing.
So if anime studios are willing to do something, that looks obviously bad, as a widespread practice. There'll be 0 barriers to AI inbetweening adaptation, which would likely look BETTER than human inbetweening within a year of release.
AI anime art has already wiped out the lower-end of patreon artists, and is heavily impacting the mid-tier. Because AI has gotten more technically proficient than the average mid-tier artist. Pretty much only the higher-end can hold their heads above water. Or they have to transition to drawing comics with storylines, instead of just simple images.
A lot of the dancing stuff is about the ability to spin the camera around a moving subject to the music, which is quite difficult otherwise.
There's a lot of impressive work in 3D animation that looks quite good. Outside of Bandai Namco's work on idol anime, Studio Orange has made some of the best looking 3D modeled anime lately and a few other studios have been getting into it. I'm more familiar with video game animation, where Arcsys Works has made great strides too, by using animation on threes, manual tweening, stretch and squish bones, and carefully UV mapped textures for crisp color boundaries.
It was a major consideration for Initial D, which is pretty much the definitive car anime. Animating movement in tandem with dynamic camera movement is very difficult (also why shows like Love Live use 3DCGI for dance scenes, and why Disney was using 3D elements in films like Beauty and the Beast) and modeling accurate vehicle physics in hand drawn animation is also difficult. It simply wouldn't have been viable without 3D animation.
I have never seen Bluey but from the software you linked it is clear that it looks 2D because of how inconsistent the character looks at different angles, for example when you rotate the character the mouth changes position, the hands jump from one sprite to another, it's cel shading with a lot of 2D element on top, it works with simple animation but for anime I'm not optimistic.
I've seen 3D animation where the people are still quite fluid and not awful to look at. Not as good as 2D animation but still pretty good and more than watchable.
Friend, but anime was never about quality of animation. In fact, it was a prime example how to cut corners to get to animations. That was always the case. It doesn't reflect on the quality of character designs, environments, storytelling, camera action, directing, etc. Motion was not one of them; Never was. Anime is the first place I'd expect to see new ground breaking, just like it was with all the tools from 90's onwards (Toonz, anyone?).
Anime is much better at action animation than anyone else, simply because noone else remembers how to do it because they've stopped trying.
I'm not sure if I'll be able to find this, but there's an episode of Steven Universe with an extended reference to a scene from Kill la Kill of a transformation sequence.
It looks maybe 1% as good; not only that, but the character turns into a pure white silhouette for the entire transformation because it doesn't have a character design suitable for being transformed. (Instead it has one designed to make the animators' lives easier.)
Most of that could be dealt with via proper compositing of the shots and managing the layers/lights. When it's good, you only recognize the 3d computer drawn effect because it's so good that you realize no human could have ever done this.
When it's bad, you recognize that it's janky crap tier 3d animation from a company that either didn't care or was put under such a tight timeline that they simply couldn't care.
> I've heard before that the people doing this 'tween' frames make less than minimum wage on contract.
An employee of an animation company describes in a comic book his experience on working with people drawing the in-between frames. They were paid literally with rice bags [1].
Speaking what might be obvious, but I would love a social media experience optimized in a similar way to this: Least amount of time & attention spent on the platform while facilitating the most in-human contact.