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| | Fuzzing OpenGL Shader Compilers (medium.com/afd_icl) | |
1 point by for_xyz on Sept 4, 2019 | past
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| | Google and Qualcomm: Pixel-Perfect? (medium.com/afd_icl) | |
1 point by cjriddell on Jan 29, 2018 | past
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| | A Tale of Two Samsungs: ARM vs. Qualcomm in Android Graphics (medium.com/afd_icl) | |
14 points by gregorymichael on Jan 17, 2018 | past | 4 comments
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| | GPU folks: we need to talk about control flow (medium.com/afd_icl) | |
204 points by jsnell on Dec 21, 2016 | past | 63 comments
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| | GPU folks: we need to talk about control flow (medium.com/afd_icl) | |
1 point by jsnell on Dec 15, 2016 | past
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| | Crashes, Hangs and Crazy Images by Adding Zero: Fuzzing OpenGL Shader Compilers (medium.com/afd_icl) | |
1 point by mayoff on Dec 11, 2016 | past
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| | How to render garbage on your iPhone (via WebGL) (medium.com/afd_icl) | |
1 point by JayOtter on Dec 8, 2016 | past
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| | GPU Shader fuzzing for kernel panics in WebGL (medium.com/afd_icl) | |
2 points by ThomasRooney on Dec 8, 2016 | past
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| | Bluescreening AMD drivers and other graphics bugs (medium.com/afd_icl) | |
1 point by ltratt on Dec 1, 2016 | past
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| | First stop: AMD – bluescreen via WebGL, and more (medium.com/afd_icl) | |
3 points by JayOtter on Dec 1, 2016 | past
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| | Crashes, Hangs and Crazy Images by Adding Zero: Fuzzing OpenGL Shader Compilers (medium.com/afd_icl) | |
68 points by ingve on Nov 30, 2016 | past | 23 comments
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