| | Craft: A simple Minecraft clone written in C (github.com/fogleman) |
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3 points by porjo 75 days ago | past
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| | Sdf – Generate 3D meshes based on SDFs (github.com/fogleman) |
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5 points by bluecoconut on June 22, 2023 | past | 2 comments
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| | A simple Minecraft clone written in C using modern OpenGL (github.com/fogleman) |
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47 points by tirrex on May 26, 2023 | past | 3 comments
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| | Primitive Pictures – Reproducing images with geometric primitives (github.com/fogleman) |
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2 points by pabs3 on Sept 21, 2021 | past | 1 comment
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| | Show HN: 3D Meshes of Signed Distance Functions in Python (github.com/fogleman) |
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157 points by fogleman on Feb 15, 2021 | past | 51 comments
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| | Craft: A simple Minecraft clone written in C using modern OpenGL (github.com/fogleman) |
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4 points by ciarannolan on May 20, 2020 | past | 2 comments
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| | Show HN: Heightmap Meshing (github.com/fogleman) |
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4 points by fogleman on Aug 26, 2019 | past
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| | Dlaf: Diffusion-limited aggregation, fast (github.com/fogleman) |
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2 points by glassworm on Feb 9, 2019 | past
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| | Compute contour lines for any 2D data in Go (github.com/fogleman) |
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2 points by noamhacker on Aug 30, 2018 | past
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| | Craft: A simple Minecraft clone written in C using OpenGL shaders (github.com/fogleman) |
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578 points by sbjs on Aug 23, 2018 | past | 154 comments
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| | Show HN: Image Background Removal (github.com/fogleman) |
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15 points by fogleman on July 25, 2018 | past | 1 comment
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| | Show HN: Rush Hour (github.com/fogleman) |
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2 points by fogleman on June 26, 2018 | past | 1 comment
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| | Show HN: Rush Hour Puzzle Solver and Generator (github.com/fogleman) |
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1 point by fogleman on June 25, 2018 | past
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| | Primative Pictures – Reproducing images with geometric primitives (github.com/fogleman) |
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6 points by matthberg on June 3, 2018 | past
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| | Ribbon diagrams of proteins in #golang (github.com/fogleman) |
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3 points by happy-go-lucky on March 17, 2017 | past
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| | Show HN: Rendering Proteins in Go (github.com/fogleman) |
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3 points by fogleman on March 16, 2017 | past
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| | Show HN: Primitive Pictures (github.com/fogleman) |
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894 points by fogleman on Sept 20, 2016 | past | 170 comments
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| | Reproducing images with geometric primitives (github.com/fogleman) |
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3 points by mikecarlton on Sept 15, 2016 | past
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| | Show HN: Path Tracing in Go (github.com/fogleman) |
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6 points by fogleman on Aug 25, 2016 | past
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| | Show HN: Go Graphics – 2D rendering in pure Go with a simple API (github.com/fogleman) |
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7 points by fogleman on Feb 22, 2016 | past
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| | 2D rendering in Go with a simple API (github.com/fogleman) |
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1 point by zerotosixty on Feb 21, 2016 | past
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| | Show HN: 3D Vector Graphics (github.com/fogleman) |
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441 points by fogleman on Feb 2, 2016 | past | 56 comments
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| | Show HN: 3D Vector Graphics (github.com/fogleman) |
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2 points by fogleman on Jan 29, 2016 | past
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| | Nes emulator written in go (github.com/fogleman) |
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108 points by netbun on March 23, 2015 | past | 55 comments
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| | Show HN: I rendered the Go gopher using Go (github.com/fogleman) |
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287 points by fogleman on Feb 6, 2015 | past | 48 comments
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| | Path tracing in Go (github.com/fogleman) |
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9 points by fogleman on Jan 28, 2015 | past
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| | Polygon Tiling API (github.com/fogleman) |
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3 points by fogleman on June 16, 2014 | past
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| | Quadtree Art (github.com/fogleman) |
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3 points by fogleman on May 16, 2014 | past
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| | AllRGB based on input images (github.com/fogleman) |
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1 point by fogleman on March 8, 2014 | past
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| | Show HN: Minecraft clone in 2500 lines of C - even supports multiplayer online (github.com/fogleman) |
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287 points by fogleman on Dec 10, 2013 | past | 149 comments
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