| | Breaking a Toy Hash Function (twistedoakstudios.com) |
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213 points by pizza on July 2, 2013 | past | 20 comments
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| | My Bug, My Bad: Accidentally Attacking WarCraft 3 (twistedoakstudios.com) |
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27 points by Strilanc on June 11, 2013 | past | 2 comments
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| | Collapsing Futures: Easy to Use, Hard to Represent (twistedoakstudios.com) |
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4 points by StylifyYourBlog on May 28, 2013 | past
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| | The Socialist Millionaire Problem and Secure Multi-Party Computation (twistedoakstudios.com) |
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1 point by Strilanc on May 7, 2013 | past
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| | Computer Science Blows My Mind (twistedoakstudios.com) |
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6 points by glazskunrukitis on May 2, 2013 | past
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| | Transmuting Dice, Conserving Entropy (twistedoakstudios.com) |
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1 point by Strilanc on April 23, 2013 | past
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| | Ask for the Clock (twistedoakstudios.com) |
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2 points by Strilanc on April 16, 2013 | past
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| | Rule of Thumb: Use Purposefully Weakened Methods (twistedoakstudios.com) |
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2 points by UberMouse on April 9, 2013 | past
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| | Preconditions Should be Checked Explicitly (twistedoakstudios.com) |
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5 points by Strilanc on April 2, 2013 | past | 4 comments
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| | Mouse path smoothing (twistedoakstudios.com) |
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95 points by harrison_clarke on March 23, 2013 | past | 25 comments
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| | My Bug, My Bad: Sunk by Float (twistedoakstudios.com) |
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41 points by Strilanc on March 19, 2013 | past | 10 comments
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| | Repeat Yourself Differently (twistedoakstudios.com) |
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3 points by Strilanc on March 12, 2013 | past
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| | An Explanation of Grover's Quantum Search Algorithm (twistedoakstudios.com) |
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5 points by Strilanc on March 5, 2013 | past
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| | Followup to Non-Nullable Types vs C# (twistedoakstudios.com) |
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2 points by Strilanc on Feb 26, 2013 | past
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| | Optimizing Just in Time with Expression Trees (twistedoakstudios.com) |
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5 points by Strilanc on Feb 19, 2013 | past | 1 comment
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| | When One-Way Latency Doesn't Matter (twistedoakstudios.com) |
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33 points by Strilanc on Feb 12, 2013 | past | 18 comments
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| | Emulating Actors in C# with Async/Await (twistedoakstudios.com) |
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3 points by Strilanc on Jan 29, 2013 | past
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| | Making an immutable queue with guaranteed constant time operation (twistedoakstudios.com) |
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1 point by cpleppert on Jan 23, 2013 | past | 1 comment
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| | Improving Checked Exceptions (twistedoakstudios.com) |
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2 points by Strilanc on Jan 15, 2013 | past
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| | Perishable Collections: The Benefits of Removal-by-Lifetime (twistedoakstudios.com) |
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2 points by Strilanc on Jan 8, 2013 | past
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| | Decoupling shared control (twistedoakstudios.com) |
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3 points by Strilanc on Jan 1, 2013 | past
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| | Decoupling inlined UI code (twistedoakstudios.com) |
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41 points by zt on Dec 25, 2012 | past | 10 comments
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| | When null is not enough: an option type for C# (twistedoakstudios.com) |
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1 point by Strilanc on Dec 4, 2012 | past
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| | My Bug, My Bad #1: Fractal Spheres (twistedoakstudios.com) |
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5 points by tchalla on Nov 27, 2012 | past
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| | Working around the brittle UI Virtualization in Windows 8 (twistedoakstudios.com) |
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3 points by Strilanc on Nov 20, 2012 | past
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| | Unusable dictionary keys in ActionScript 3.0 (twistedoakstudios.com) |
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1 point by Strilanc on Nov 6, 2012 | past
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| | Using monads in C# (twistedoakstudios.com) |
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1 point by Strilanc on Oct 30, 2012 | past
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| | Non-Nullable Types vs C#: Fixing the Billion Dollar Mistake (twistedoakstudios.com) |
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7 points by Strilanc on Sept 24, 2012 | past | 2 comments
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