| | Using Cohort Analysis to Optimize Customer Experience (uxmag.com) |
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4 points by climboid on Feb 12, 2013 | past
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| | Fostering a Culture of Innovation (uxmag.com) |
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1 point by kungfudoi on Jan 23, 2013 | past
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| | The Top 5 Website UX Trends of 2012 | UX Magazine (uxmag.com) |
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4 points by Vilvaram1 on Dec 31, 2012 | past | 2 comments
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| | Treat Your Users Like Children (uxmag.com) |
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1 point by vladiim on Dec 20, 2012 | past
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| | Five User Experience Lessons from Tom Hanks (uxmag.com) |
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1 point by dsr12 on Nov 16, 2012 | past
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| | Iterating for Visitors at the Exploratorium (uxmag.com) |
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1 point by hellosmithy on Oct 9, 2012 | past
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| | UX Designers should make games (uxmag.com) |
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1 point by Charlesmigli on Oct 2, 2012 | past
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| | Should We Focus on User Experience? (uxmag.com) |
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2 points by mforsberg on Sept 15, 2012 | past | 1 comment
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| | Simple and Secure Sites Keep Boomers Happy (uxmag.com) |
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1 point by moreati on Sept 11, 2012 | past
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| | Scenario Design Unifies The Splinternet Experience (uxmag.com) |
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1 point by taylorbuley on Sept 10, 2012 | past
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| | How Nintendo Shaped UX (uxmag.com) |
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1 point by carlsednaoui on Aug 23, 2012 | past
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| | Why we need storytellers at the heart of product development (uxmag.com) |
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1 point by woohoo on Aug 21, 2012 | past
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| | Convenience: The third essential of a customer-centric business (uxmag.com) |
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1 point by timeline on July 30, 2012 | past
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| | The Evolution of Fail Pets: Strategic Whimsy in Error Messages (uxmag.com) |
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4 points by mbrubeck on June 11, 2012 | past
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| | The Psychologist’s View of UX Design (uxmag.com) |
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2 points by iamjonlee on May 22, 2012 | past
|
| | Google: only 8% of people know what a browser is (2010) (uxmag.com) |
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2 points by vlad on May 17, 2012 | past
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| | Combining In-Person and Remote Research (uxmag.com) |
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2 points by SabinaIdler on May 9, 2012 | past
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| | Using Proto-Personas for Executive Alignment (uxmag.com) |
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1 point by jgothelf on May 1, 2012 | past
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| | The De-Evolution of UX Design (uxmag.com) |
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36 points by eimaj on April 16, 2012 | past | 9 comments
|
| | UX, It's Time to Define CXO (uxmag.com) |
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1 point by jot on April 7, 2012 | past
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| | Live and Learn, or Lose (uxmag.com) |
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3 points by cahlan on April 3, 2012 | past | 1 comment
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| | The De-Evolution of UX Design (uxmag.com) |
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3 points by taylorbuley on March 30, 2012 | past
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| | The Extinction of the Scrollbar (uxmag.com) |
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2 points by jtron1 on March 22, 2012 | past
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| | Six Circles – An experience design framework (PDF version) (uxmag.com) |
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1 point by ___Calv_Dee___ on March 5, 2012 | past
|
| | Why We Need Storytellers at the Heart of Product Development (uxmag.com) |
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2 points by marksbren on Feb 26, 2012 | past
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| | Designing Experiences for Young Kids: Childproofing Your Application (uxmag.com) |
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2 points by wallflower on Feb 19, 2012 | past
|
| | The State of HTML5 Video (uxmag.com) |
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3 points by jtron1 on Feb 14, 2012 | past
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| | Messification: Why Games Should Be Designed to Be Games First (uxmag.com) |
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2 points by jtron1 on Feb 7, 2012 | past
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| | Wireframing in Powerpoint? It Works (uxmag.com) |
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3 points by jtron1 on Feb 2, 2012 | past
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| | Seven UX Best Practices of Community Design (uxmag.com) |
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2 points by uptown on Jan 5, 2012 | past
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More |